How important are synergies?

Ice x ocean synergy is wild

rate my synergies if they’re any good:

:ash_magic: :sand_magic_var3:

:iron_magic_var2: :lightning_magic_var2:

@DubiousLittleTyp0 If you go for say water and ice magic as a conjurer that would def be useful since the frozen effect would help land a hit so I feel synergies focusing on other things other than maxing dmg might be viable

can’t people just high jump out of frozen?

Every delay in pvp matters by the time you realise you’re frozen someone might be able to land a hit or as a warlock use crash which I think is the dash move

In terms of damage synergies it’s meh, only one you’re getting is lightning doing 10% more damage against bleeding targets but even then it clears the effect after only 1 hit.

Utility wise it might be good since you have a very slow magic coupled with a very fast magic, meaning you’re good both up close and when your opponent is at a distance

This one’s pretty decent, since they both can get damage buffs from each other. Unlike fire or explosion, Sand doesn’t guarantee petrified for ash though so one could say you’re not getting the full benefit of the magic. Even without petrified though I don’t think this synergies is bad

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what do you think is a good partner for sand magic overall?

it doesn’t have to be super meta but it could be decent

also factoring in things like fighting styles and weapons, how do they fare?

like if :iron_magic_var2: :lightning_magic_var3: was warlock build

oh yeah and then there’s this though I have no clue what the heck it is :man_shrugging:

:acid_magic_var1: :iron_magic_var2:

theoretically could look cool tho

Imo probably fire, since I think that’s its best 2-way synergy. I don’t really have much experience with sand though so just my opinion

A fighting style like sailor’s fist will probably synergize well with lightning magic. I also think metal will be a good choice for warlocks because as I said before it’s best at close range, and fighting styles have a lot of moves that bring you closer to your opponent. So you can choose to get in close and use your fighting style and metal magic, or use or lightning magic from a bit farther away

acid blast + iron rushdown

:cold_sweat:

so lightning is good for range control

hmmm…

Personally I think types of magics can play a role too.

People like to look at high dmg combos with each other based purely on syngergy. Heres an example i just came up with.

Say you run fire and acid. Pretty good combo, they both boost each others damage and apply DoT. But they are both kinda the same statistically. Average magics. 1.0x speed and high dmg.

Maybe you like this and want them to feel the same, and nothings wrong with that. But let me give another example of magic pairings so maybe you can see why synergies might not decide everything of what magics are good with each other.

Light and metal. Think about it, light is really fast applying safe attack options that will likely hit even at longer ranges. Metal can actually deal dmg and can be swapped to when closer or needing to clash.

Neither of these magics boost each others damage but they would still go well together anyways.

Point being, varying types of magic could be seen as a factor and not just pure what magic boosts what

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