How important are synergies?

so we know that one of the biggest features in AO is gonna be the magic itself, and how the magics interact with one another is probably one of the more important mechanics of the game, negative and positive synergies are something to consider when it comes to combat no doubt about it, but how actually important is the feature in combat considering all kinds of new features that have been implemented in magic, and how much should magic combos be based around it?

for example, is synergy A soley better than synergy B because of the interactions? or is there more at play?

:fire_magic: :explosion_magic: :a:

:iron_magic_var1: :lightning_magic_var3: :b:

also as a bonus would this be viable?

:ash_magic: :sand_magic_var3:

unless you’re a mage It probably won’t really concern most players. Warriors have to worry about clashes and bleed may be counted for conjurors but most people won’t think about synergies.

I see, I see…

would a warlock need to worry about it?

warlocks use fighting styles and magic. It depends on what magic they have but in most cases why would they? Their fighting styles might inflict certain effects but the damage change in most cases is only 10% or so.
If I play warlock I’m not gonna think about synergies heavily and just choose a magic I like and fighting style that looks cool.

Not to mention most statuses, like burned, soaked, or poisoned last for a set time before vanishing. If you can’t land a hit before then the effect is wasted.

if you looked at the examples above that I added in the topic, do you agree that one of them is better or are there multiple factors that could make them more equal?

explosion and fire is better for DoT while iron and lightning better for heavy hitting. If you fight someone who can dodge well the first would be better. Otherwise the second is pretty good for taking out low level npcs.

lightning is pretty fast… maybe iron/lightning could be my third file

what about this?

:sand_magic_var3: :ash_magic:

Don’t know enough about synergies nor care. Also you only get your second magic on release if you go full mage.

I’m planning to probably be a conjurer on my main

knight as my second file (no magic file so we ignore this one)

and then warlock as my last

may swap warlock and conjurer

so you’ll only ever get 1 magic until second awakening

:smiling_face_with_tear::ok_hand:

remember when we thought mages could have 5 magics.

oh boy can’t wait to unleash my fire explosion plasma flare inferno combo fingerbreaker blitz attack on the next boss

For a mage, most likely quite important. You probably want to make sure your base magics are synergised, as it could be a while before lost/ancients are added. I’m probably going to go with the standard ice/water/metal combo and eventually replace water with lunar and metal with shatter. My original plan was to go ice/water/light/blizzard/shatter but I changed it due to the kinda expected removal of the eventuality of 5 magics.
In short, if you want to deal more damage, yes.

well for everyone else who doesn’t have 3 magics, and only 2, is it still important or can I be rocking my :ash_magic: :sand_magic_var3: in pvp or :iron_magic_var2: :lightning_magic_var2: and win?

yes, synergies just help, they dont guarantee a win

if ur better than someone using water+ wind + ice while youre using light + shadow, you can win, itll just be harder

if you have 2 magics then you also have weapons or a fighting style too so you get more variety of moves

it wouldnt matter a lot unless you are team battling or are after 1st or 2nd awakening

I wanna have like a robot warlock build and a particle conjurer

so synergies aren’t important, but are something to consider

I guess then I can be a blaze/iron warlock for technology build:

:iron_magic_var2: :lightning_magic_var2: