Only real problem with mages are pulsar and explosion AoE that deals a load of damage while covering small islands. So maybe make magic size buffs have less of an effect on stuff like those two? Perhaps less damage with pulsar and a bigger cooldown?
(Yes, I know they’re already getting nerfed. Just wanted to state my thoughts.)
Give them lots of startup and endlag, like starting and after casting they are just stuck for a while and can’t cast anything after 3-4 spell casts and need to touch the floor before being able to cast again.
God damn us beserkers are gonna be eating good
Ain’t just berserkers. Everyone’s gonna have a good time with that change. (Except metamancers)
buff everything else to mage’s level i don’t think it’d be easy to nerf mage
It’s busted in pve too
well gee i wonder if it’d also be a good idea to apply what i just said to what you said and it’d be an easy enough fix
“I’m not using a part of my kit because of shit keybinds and awakening with very weak magic tiers”
You don’t need to reply, since I am already thinking about getting programs for making custom keybinds, so my problem most likely will vanish soon.
Skill issue
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