How to have the strongest spells [ SPELL CREATION ]

Hey everyone! This is a tutorial on how to make the strongest spells. For more context, this isn’t about getting items, this is about the best customizations you could have for your spells in the spell creation menu.

First of all, when making multi-shot “Blast Attack” type spells, the best amount of shots to set it to is 3 as it does the most damage. To add even more damage, set the explosion size to 20%. According to my data from testing, at level 60 with shadow magic and no armor/accessories, this spell does 88 damage every hit, with 3 hits. That is 264 damage in about 1-2 seconds (shadow magic), with no armor at all. Insane, right?

Next I’ll be talking about Explosion type spells. The best optimizations possible for multi-hit “Explosion” type spells is to set the amount of explosions to 2. Do not worry about the size much unless if you are really desparate for damage and would like to sacrifice the chance of not landing your hits. Now your explosion spell is the strongest it can be.

And lastly, high jump spells. If you use high jump spells during fights, you should read this. If you just use it for getting around, you don’t need to change it. The best percentage to set the strength of your high jump spell to, to conserve magic energy and jump high, is by setting it to 90%. It is not a big change, but if you use it alot during PvP it is very useful. For example, if you use a 90% spell 5 times, you will be saving about 40 magic energy, and will still be jumping only 2-3 studs lower than usual.

I hope this helped you, it sure helped me. I hope you all have a great day, make sure you tell me in the comments if its helpful or not and like this post so that it can help other people aswell.

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Thanks! I’m going to go and test out these changes myself now lol

poggers :poggerfish:

Thanks for making this, I should definitely rework all my spells now that I have a reason to use them more lol

the only issue with this is that when you have stuff set all the way to 20% regardless of how much damage it may do the hitbox is as small as it can be and, although shadow is a pretty fast magic, it can be realyl difficult to hit your opponent half if theyre moving at all. this would, however, be extremely useful for when they themselves use a spell that keeps them in place for longer than 1.5 seconds.

my take on this is 1. never use pillars they legit suck 2. this is a personal preference, but use sphere type on explosions. 3. also a personal preference, only have and amount of 1 explosion for placed explosions, however i do like using 2-3 for self explosions. honestly having anymore than 1 for a placed could result in you missing your placed explosion, being vulnerable because of how long it can take to cast it, and your opponent getting a whole barrage of blasts on you.

as for the jump spells, i completely agree with what was typed up there.

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