How to make Roblox Studio characters/rigs

photopea

Thanks

so i got Texture to photopea, what tool do i need
Can we talk in discord dm instead

too hard stopped reading 3 letters in

okay so i finally learned how to recolor now, now i need to learn about retexture which is what i need to remove the symbol or any anything on Texture

so if anyone here want to know how to recolor, here is tutorial (not mine)

Note: to clear, press delete button

I finally did my first AO character rig

For siren pant, I have to recolor White samurai legging or pant since it look almost identical to siren pant

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did you check your dms

Nope, in discord or here?

i meant that thing with the asset

Nope, not yet

I finally know how to do it now, I was fucking idiot whole time

Ayee, good job :+1:

Right Side

Behind

Left Side

Front

Today i added 5 new stuffs to character rig

  • Boob Torso Mesh
  • Giant Amulet (Fair Agility)
  • Skybow (Changed it TextureID and Renamed to Siren Bow)
  • Title (Siren)
  • Name (Level 125)
    Next i want to add Either Gold Armband or Gold Bracelet to Character rig (if anyone found ID for one of them, send it here)
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Also why does Siren top in the game look way different than the one i got from shirt template made by vetex (uploaded by vetex back in 2023)
Nvm i got the ID For Siren Top or Bra that is used in AO after empire update

rbxassetid://76008921693164

I Finished all Character rig works

Front

Back

Left side

Right side

I also managed to get Siren bow, Bejeweled Amulet (Changed Texture for teal color), Double Braid Ward (Hair) and Armbands to actually not fell off from character rig by placed WeldConstraint on them and then went to property of each of them and assign Part of Character rig and Accessories to Part0 and Part1, after that i moved those Accessories to Accessory File and did the same with other Accessories
Ex: I assigned UpperTorso as Part0 and Siren bow as Part1
Head as Part0 and Double Braid Wrap as Part1
LeftUpperArm as Part0 and Armband (Left) as Part1
RightUpperArm as Part0 and Armband (Right) as Part1
UpperTorso as part0 and Bejeweled Amulet (Changed texture to teal color) as Part1
Huge thanks to @JTN and @Ultimate For Teaching me how to Connect Part0 and Part1 of WeldConstraint.
i know i yap lots here but this is first time finally actually learned

Image below is the result

Edit on 24th february 2026
96491114714347 is ID for one of newly hairs available in tailor (Iris also has this hair in chapter 9)

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Does anyone one know how to take the textures from a Mesh and turn it into a 2d texture?

What do you mean? Like, taking the textures directly from a mesh?
Copy the texture ID (will be under the specialmesh or mesh modified if not a meshpart, will be directly on the meshpart if one), paste it into a creator store link in place of whatever ID is normally after asset/ (works for both meshes and textures, linked is the knightmare torso texture), download it (should be next to the get image button), open it in whatever image editor you prefer.

Some older textures will have a full link instead of rbxasset://(textureid), in that case just take the string of numbers from the link as that’ll be the texture.

If not, some clarification might be needed.

Hello, this is regarding the issue I had before, I tried the method you suggested of using the texture Id but I couldn’t find the download button you were talking about, If I missed a step could you please elaborate a bit further.

Try dragging the image into a new tab

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Right. I have been recently experiencing a similar issue to this dependent on my browser. Both the texture itself and the download button seem to not appear on firefox (potentially more browsers), which has required me to use other browsers… as much as they suck.
If that’s the issue, then I can’t help you as I haven’t found a fix.

1 Like