How will wardens defend themselves in the early game?

With the release of magic m1s as a way to allow mages to have a reliable and useful early game attack, I began to wonder how vitality users such as wardens would be able to defend themselves at the beginning parts of the game (redwake to reaching cirrus).

I know that weapons are always kind of an option, but that’s lame since every build has the ability to use weapons in the early game all to a similar caliber (warriors are slightly more advanced) and yet every build also possesses their own unique way of attacking on top of that, except vitality.

do you think vitality users will just be able to shoot out little projectiles of their aura at people? I feel like this would be pretty likely.

also, bonus questions:

-should intensity increase the firing speed of magic/fs/weapon/vitality M1s?

-is iris’ bracelet possibly a spirit weapon, or could it become one for vitality users to have in their arsenal?

yeah, vetex said something along those lines

It would make sense if vitality users get their first spirit weapon somewhere around shura’s bossfight, since that’s where the forced savant class usually ends for most players

I don’t think so, since it says that it’s imbued with an unknown kind of magic, but it’d be pretty cool if you could turn certain boss items into spirit weapons through some ritual or something

omw to get that ghostly triasta

they’ll probably be given a starter spirit weapon

No it should be attack speed that increases it

Morden will probably give the player a Spirit Weapon at the start of the game when they release. If Morden somehow has at least two spare Daggers after escaping captivity (in which they’d probably get punished if caught with them), it wouldn’t be too out of the question for him to have a couple of Spirit Weapons lying around.

What I’m wondering is if Spirit Weapons will have qualities akin to normal Weapons.

they don’t need to bec they’re tanky :nerd_face:

yeah but here’s the thing, spirit weapons in canon are supposed to be really rare, so i don’t really know how he would just have a few of those lying around

I do think we will get 1 at the very start.
We are somehow special and likely connected to the gods it wouldnt be unusual for us to have a braclet or anything really that is blessed by a god. It may even give us more experienced players a hint on what the origin of our power is.

And new players wouldnt find it weird that they do have a spirit weapon. They dont know what it means to have a spirit weapon. But once it is revealed what it means i feel like a moment of wonder can be created on how we obtained such an item and by what god it is blessed by.

if we got a spirit weapon from the beginning, Morden would say something like “Before he died, Tucker said he wanted me to give you this for him” and then he’d hand you a spirit weapon in the form of an amulet/ring.

he was just at a very dangerous place that could have some, he might’ve taken one while escaping or something

The order wanted Tucker because he shits out spirit weapons, he’s like a golden goose

Morden cut open Tucker and found only one last spirit weapon developing

My predicition is that we will “accidently” find spirit weapon in first chest we open

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You didn’t have to make this comment

They will use magic from the soul if you put a singular point in vitality!

Probably not considering we (and most likely most people who we will ever meet) do not have the capability of channeling spirit energy like that

(we did literally absorb the soul of a god at level 120 or something, so I don’t think we should discredit it right away until we know more about it)

Maybe theyll get a spirit m1…

“just a light snack”

-some warden, probably

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