Hybrid Weapons Suggestion

Hybrid Weapons Suggestion
effort 3.0 1 quality 3.0 1 reasonability 4.0 1

A large issue with current hybrid weapons is that you are often forced into 1 specific stat build, and the current system where you need like 250 magic so u can use beam on a damn shortsword is stupid.

Part 1: Level Change

Currently, all of the hybrid weapons are all level 100. The current magic weapons should be raised to level 120. Dragon strength weapons should be raised to level 175. Nimus sea strength weapons should be also raised to 120 and bronze sea strength weapons down to 70.

Part 2: Stat Allocation

All weapon moves on hybrids will be made to cost SLIGHT MORE OVERALL to their warrior counterparts at their level.

Part 2: More Weapon Types

Strength Weapons

Strength weapons will be divided into 2 main categories: Giant and Collosal.
Giant weapons will use 60 weapons per 40 strength, being on the lighter, more skilled end of strength weapons like bows and greatswords(even things like Collosal Greatsword are quite lightweight because of how swords are designed). Collosal weapons will need 60 strength per 40 weapons. Since Collosal weapons are so heavy, you would need to sacrifice part of your weapons allocation in order to just use them. The Spiked Greatclub and similar weapons could be marked as Collosal given their sheer size and weight even compared to other strength weapons.

Magic Weapons

Magic weapons will be seperated into 3 allocation variants: Magic Tools, Arcanium Weapons, and Giant Magic Weapons. Magic Tools will consist purely of magic for their stat cost, and will include stuff like spell tomes and wands. Arcanium Weapons will just be a tweaked version of the current magic weapons with the ability to remove and add ANY spell into their spell slots given the magic requirement is boosted by 20. Collosal magic weapons will consist of handheld arcanium cannons and require a 40% strength, 30% weapons, and 30% magic.

Spirit Hybrids

There will be 3 things for spirit hybrid weapons: a magic/spirit hybrid weapon blessed by Hecate, a weapons blessed by Ares or Athena, and Excalibur(assuming Arthur didnt break it sometime in the 1000ish years since he killed the gods)

What would we even use on them with our current level? :skull: (just gonna end up switching back to my old greatbow, and back to lame normal claws)

you only need 100 magic to use beams on arcanium weapons, not 2.5x that? and raising dragon strength weapons to level 175 would literally ruin them

no changes to arcanium weapons are planned said by moochezz

where did he say this? i was under the impression that the current arcanium weapons were just an incomplete placeholder, and that’s why they were completely useless and impractical


womp womp

i really hope vetex changes his mind on how those work as i don’t think i’ve seen anyone actually happy with how they function

image
there’s something that’s being changed at least

1 Like

Level rebalance is absolutely fair given the level of the sea compared to the loot you get, the weapons do need some changes.

however; weapon types are already listed on trello, both for hybrids and pure classes. this kind of invalidates that part of your suggestion

-5% energy usage for conj

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