[Hypothetical] What Would You Add Next Right Away?

You are able to add a future feature (from the trello or stated anywhere else) and add it immediately in the next update, what would you choose? Dragons? Lost/ancient magics? The next ship type? Next 2-3 chapters? More Dark Sea content?

Personally, I think I’d go with lost/ancient magics to have more interesting enemy/rival encounters (and to have some more magics to mess around with)

But you won’t be able to use them if you added them

I would pick arcium weapons

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Dragon sea cluster and lost/ancient magics(i know we cant use them but i wanna get kfced by dragons )

Wait why can’t we use lost/ancient magics? I thought you’d be able to by using scrolls, or was that changed and I never heard about it?

Every single QoL and balancing change and bug fix

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hecate shards (not to be confused with hecate essences) are the new way we will be able to obtain lost/ancient magics. (plus we’d need to be like level 300 at minimum to use lost magics) like hecate essences, hecate shards will be found in the dark sea

Oooh I see, okii gotcha, I guess it makes more sense lore-wise, I see thank you I appreciate that! ^w^ /gen

I need that Frigate right now.

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True, would be quite nice to have a more powerful ship type available

However, it also means that enemies will have it as well…
But it also means we’ll be able to have it for our fleet so maybe it ain’t so bad actually lol

Level cap of 1000

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Even since before Full Release I wanted Arcanium Weapons, So imma want to have them. and PLS have them for Conjurer ONLY, mages AND warriors already got plenty, and if it can be used by both mage/warrior, warriors won’t have a need for it, and mages won’t care cuz they got free weapon slots anyways.

Pls have it Conjurer Exclusive :folded_hands:

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arcanium weapons
not because im a conjurer or want to use them on my savant or anything
I just want to see people complain about Conjurer/MagWep builds next.

  • 1000 Level Cap

1000 might be a bit of a huge jump from 175 lol, but other than that having the level cap be raised would be nice, allow for some more abilities to be used :3

  • Arcanium Weapons

I believe that they will be for conjurers only, probably coded in like strength weapons are (requiring a mix of both stats for their abilities to be usable). The main issue I can see with them is what benefit they would have, considering that you can already imbue your magic into normal weapons. If I had to guess, probs something like the imbuements being stronger on arcanium weapons (lasting longer and/or stronger effect) or imbuements on non-arcanium weapons being nerfed a bit to make arcanium imbuements stronger

truly a worthy reason

They will act like arcium armour eg acid arcanium gets AP naturally

maybe, but it’s more likely to be like arcanium ship parts (in terms of dot and effects) but they are said to also have an effect on Spells that you can bind to the weapon (which is why the Arcanium weapons weren’t added yet, they are in game, but no unique functinality yet)

If it is like arcanium ship parts then it is kinda useless why use arcanium when you can use normal weapon and benefit more

i mean like arcanium weapons cuz you’ll get dot or the stat changes to the weapon stats depending on the magic, like more power, size, range and such
if acid gets piercing sounds a bit broken to a degree and weird on weapons

Chapters

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