I am stealing YOUR ideas for Water Poisoning

Now I’m just basically repeating what I said in the previous post that I think that there should be some sort of event that causes a large bout of polluted rain to pour down, however, I think that this could be changed into just a stand alone event and not entirely replace any other form of polluted rain, but just an event (this could also be paired with starcitadel’s idea of having a bar that builds up, with said heavy rainfall rapidly increasing the bar when you aren’t in cover during a heavy rainstorm)

Additionally I wanted to share an idea for a way to combat dark sea weather… magic dampening potions, a new potion ingredient that can be brewed into a resistance potion that reduces the weather effects to you, or it can be brewed into a throwable potion that can remove environmental effects such as tornados, whirlpools, potentially removing the polluted rain and lightning strikes when it is thrown into the sky, and potentially even being able to make “calm” waters that prevent waves and whirlpools from spawning in that area.

a bar instead of random

A randomly-spawning area where water poisoning accumulates faster? Sure, that can exist, but why?

there should also be special weather events where water poisoning is not gained but actually gets replaced with a different obstacle (vetex is telling us the most chaotic part of the dark sea is actually has incredibly predictable weather?)

[Mostly mentioning this stuff since the other guy mentioned that there could also be some areas/zones where the rain could accumulate faster & be even more annoying]

like smth for a heat wave, all the water is being evaporated at a rapid pace (also helping fuel the clouds in other areas to continue the rain) for immersion vetex, imersion, oooooo. heatwave events would essentially make it so the water burns to be in & near (like the shore) or wet. I did also make a whole other suggestion about dark sea weather events since vetex seems to be stubborn with almost never changing the mechanics he already made

My closed shit (which has more details + 3 other weather events which while active would not proc the water poisoning)

Dark Sea extra weather events/types

Sounds cool, but isn’t really related to Water Poisoning. A good suggestion of its own, however

personally i looked over and cool ideas, only issue is this thread wouldve been cool before FR just because we have a 15 drachma solution ingame rn :shrug:

water poisoning rn is a 1/6 chance every 20 seconds (and a 5 minute grace period after) so it depends on how lucky you are (although with max beast defense it’s 10 minutes to fully fill, which is a few minutes above the expected current time)

soap is just wayy too easy and cheap to get for how powerful it is
it only doing 10% of the bar makes it a bunch less powerful. (you still instantly clear the damaging part of water poisoning, but not for too long)
and it makes the brig bath much more useful because it’s free to use (also the inside of the brig should count as cover)

no? it slows down how fast the bar fills up

yeah, because it’s weird to just be fine one second and suddenly dying the next
and stamina and health regen isn’t all that bad, but it puts you in the mindset that you need to do something about it, instead of just letting the meter build up more

That is why I don’t like this tool’s design

Indeed

I misread that, then

You know? Fair enough

Yeah, therefore it gets banished to the underworld

yeah

I’d say it was like ~10% related since some of those events would disable/reduce it temporarily for a different hazard

I also like the other guys idea with the god souls (but instead of reducing the damage, it would just reduce the water poisoning buildup rate depending on the range)

if hectates soul fragments can make entire sea clusters, surely these god souls could protect us from a little bit of rain, right?

God souls: reduce the damage of weird rain

Human souls:

my idea is to remove it

just remove it from the game bru

thanks guy from above for stealing my idea

remove it

Mainly to add an extra event to the dark sea.

Plus if designing a bar that builds up over time is too annoying to deal with (from a gameplay perspective, since if the rain gets worse the further you go into the dark sea it’ll become even harder to explore the massive islands in further ranges of the dark sea) the rain could just become something that only affects you via specific scenarios, such as a heavy bout of rain.

This is basically what I think would be the best solution, add an event that shows that the rain is deadly which is predictable, since outright removing the rain entirely would cause issues with the lore (and then players will get annoyed at the lore not lining up with the game) and it’d remove one of the main problems that the player has to constantly deal with in order to survive.

To add onto that the rain could cause temporary debuffs that pop up as status effects that hinder you a bit but it doesn’t outright kill you, so that way the rain is still a constant issue, without being a lethal annoyance.

Change it into a meter that fills up overtime, it would increase faster when in the water of the dark sea, it’d be heavily reduced when using warding potions or soap, and completely diminished when washing in your ship

No, only I was the topic derailer around here, you do not get to pull an UNO Reverse on me!

i did NOT read the actual topic sorry bro