I have a question regarding the vitality-based stat builds

I’m not very well informed on many of Vetex’s plans for the game, and I was hoping to get some answers (and perhaps even feedback/recommendations, considering how little I have written down for the suggestion).

My only real question is: does Vetex have plans for what to do with the awakenings of the vitality-based stat builds? These would be Warden, Paladin, Juggernaut, and Knight.

The reason why I ask this is because I’m thinking of proposing one for Paladin specifically, where it massively buffs auras. I want to propose specific stat increases, but I’m no expert on balancing, and I’m hoping for community input before I begin writing the suggestion.
If you do give input that I incorporate into my suggestion, I’ll be sure to thank you in the suggestion itself (assuming I know the best methods of mentioning people on a forum).

yea

Aren’t the damage reduction ones placeholders?

idk, maybe

theyre the current idea, might be change later down the line

For the hybrids, their First Awakenings are set in stone, but their Second Awakenings are all placeholders. Both of Warden’s Awakenings are placeholders.

from what I’ve seen it feels like Vetex has no idea what to do with vitality and that’s why he’s been pushing off working on it for so long

Hopefully vitality hybrids get something cool for 2nd awakening since currently they just feel like a weaker version of pure classes with the exception of knight

This topic was automatically closed 182 days after the last reply. New replies are no longer allowed.