I have made the highest regeneration build

“Hanmbi, I can get more regeneration than that. You’re lying!”
im not talking about the regeneration stat, im talking about how much health you actually regenerate per tick in combat

behold, with this build, you regenerate a whopping 34.925 hp per tick in combat!

i did this, with many trials and errors
because of the way the stat scaling works, i needed to have some defense, also because defense indirectly gives you more regeneration (1 def = 1 extra hp = 0.01 hp regen per tick outside combat)

anyways, i dare anyone to get a higher number than me
if you succeed and send proof, ill reward you with a regeneration scroll and an aventurine gem (not jewel)


heres how i calculated the health gained
with the regeneration part, just hover over the stat and itll show you how much in combat
take that number and plug it into the calculator
look at how much your total hp is on the bottom (not base health)
take that number
divide it by 200

put those 2 numbers together and you get the answer (in my case, it was 19.7 in combat and 3045 max hp)


this build isnt optimized for it, but it has a great out of combat regeneration speed, that being 66.91 hp out of combat
im sure that theres a build combination that has an even higher ooc regen speed, but i dont want to have 5+ apps open at the same time again


have fun being literally unkillable! 200 damage piercing shots? 6 seconds and its wounds are gone!

better yet, you can pair this with a regen V fortified II meal, ironskin V elixir and 20% blocking power (from jewel substats)!

(dont show this to cancer cells)

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andfor those wondering: no, current max regen build only regens 34.56 hp, which is 0.365 hp per tick less

I am not sure your math is right, how much vitality?

max.
what did you else expect? negative vitality for something that clearly uses vitality armor?

Like 168 ingame max or 280 nonexistent Warden max

nonexistent 280 warden max

You can get 35.92 HP per second in combat with this build

proof? (both armor build and calculations)

when i calculated it i got 34.56

I cant ss the armor rn, my phone screen isn’t big enough

Total hp is
1073 + 1120 (280 vitality) = 2193
Regen is 0.045 per point
(2193/100) + 577(0.045) = 47.895

But when in combat both your base Regen and the Regen stat are multiplied by 0.75
0.75(21.93+577(0.045) =35.921

Also your build would actually regen 33.49 per second in combat

I see 3 wrongs with your calculation
1, you forgot to add in defense
2,

It is NOT 0.045 per point, last time I checked the formula isn’t f(x): 0.045x

3,

No.
You regen at half the speed of normal when you enter combat
And with regen stat you just have to look at the ‘in combat’ heal increase

whats the current no regen regen amount

Defense doesn’t increase regeneration in combat, hasn’t since like before nimbus release

Very incorrect, in the empires update the Bteam made regeneration additive
That’s why the Regeneration amount is being ADDED to the base hp regeneration

0.75 x 0.045 = 0.03375


Bro made a regeneration topic but doesn’t know the formulas :sob:

Its base hp with no armor divided by 100
So 10.73 if you got no vitality

The formula
Screenshot_20241206-103132

not anymore, now only regen & vitality gives extra regen

are you serious-

in my opinion i put the blame on gearbuilder for not updating the values accordingly

yeah okay thats my fault for trusting the wiki my bad

the desmos stat scaling formulae in question:
(also that thing is locked to bteam)

where on the wiki

user interface page, hp section

fixed