I miss the old magic circles

Don’t get me wrong, the idea of being able to buy different magic circle designs is great. The circle packs added to the full release update are amazing, and I’ve blown like a thousand Robux total on them.

My problem lies in how the circles are implemented in game, specifically the tier system. While almost all of the circles above tier 4 look excellent, almost all of the T1, T2 and T3 circles are pretty terrible.

For example, here’s the default circle with water magic:


Very iconic. Every pre-release AO player knows this design. I remember, back when I was a wee lad who couldn’t stop thinking about TGR, being hyped about it being simpler than the World of Magic circle design, which is now the Default T8 circle. The catch is that this design is now only seen on T4, T5 and T6, which are almost completely inaccessible to players, aside from mages.

So what are the hybrids stuck with?


Tier 1 Default


Tier 2 Default

Boring at best. Oh, and even for mages, dodge reflex and energy flaunting still stay at a Tier 1 design.


Imbuement circles keep their tiers, but it’s strange. My guess is that it’s dependent on the level of whatever stat you’re imbuing with your magic (weapons, spirit or strength), as it has a Tier 3 design on my 140/210 conjurer despite my blast spell being Tier 2.

My issue is that these lower-tiered designs just make magic seem less magical. Why even have magic circles at all if it’s just going to be a boring circle with a pictogram inside?

All the circle packs are also advertised with their Tier 9 variants on their gamepass icons and primarily by their Tier 4 variants in the in-game shop. The average player is not going to have knowledge of the inner workings of the game’s tier system; they’re just going to buy the circles that look cool.

Solar, for example, really only looks like a sun at Tier 4 and above, which requires a max level (175) mage to even access.


The fire conjurer wants this,


but gets this.

I know this system was designed around the future level caps. We’re not even two seas in. But why release it in this state? Since the game released 3 years ago, we’ve gotten 100 more stat points, which is one (1) extra tier. I understand this is a result of the devs working on gameplay features rather than story and will likely pick up the pace now that full release is out, but it still isn’t looking good. It’ll most likely be several years before hybrids can make use of these designs for their spells (and never for reflex and emotes).

My solution would be to either

  • Make all circle tiers (possibly with the exception of rare/lost/ancient spells and ultimates) based on the blast spell’s tier, which is simply based on the magic stat since its base requirement is zero
  • Or better yet, sell a gamepass that allows you to pick a circle tier to use on all of your spells (including reflex and emotes), perhaps with further customization for which spells use which tiers (maybe even include it with magic circle gamepasses or just make it free)

valid criticism

How about… the range of dodge reflex and magic circle tier increases when you put points into magic.

this just screws over hybrids which is kinda the whole reason why i made the post

you people are talking about gameplay but im just mad because of how scuffed they look

Finally someone else called this out, I can’t stand how shitty the lower tier circles look and hybrids are STUCK with them, Immersion strikes again

Yeah i miss the old circles, i only use magic on hybrids and it’s just sad

Magic circle packs are never worth buying as a hybrid

legacy mode option in settings that reverts the base magic circle to this

I don’t even like the high tier circles, they’re so overcomplicated.

i mean, if youre going to have complicated spell like ult art then might as well be the magic circle too

But they already come with 5x the circles.

i love overcomplicated magic circles but i dont really like how feeble the early tier magic circles are and how basically 70% of players are gonna be stuck with it for years

do u like it when the magic circle stays the same like before full release? i mean it just doesnt seems like the character’s magic actually evolve

With or without the tiered circles this is still the case

The best way to give off the impression that the magic is getting stronger is by making cool attack visuals for high tiered spells

yea but what if the character decides to also evolve magic circle on normal spell? that would make their attack stronger and actually looks like theyre getting used to the advanced magic circle

In principle it could work but I really just do not like the execution here.

In my opinion, cosmetic design decisions should first and foremost be based on what actually looks good, with immersion taking a backseat.

I guarantee you almost nobody is being wowed by the boring low tier circles becoming slightly less boring as they get stronger, but they sure are impressed by their attacks generating huge explosions and higher damage

And on an even more opinionated note, I think it’d be kinda cool that mages, despite using more powerful and complex spells, would still be using the same thing they used as a level 1 to fire off a 15 damage blast at a jaw pirate

The old default circle design is so iconic and we never see it anymore outside of a few bosses and rare spells, and I just really wish we could use it again

I completely agree, but players (and vetex) need some incentive to grinding. Just as malcoms

Well, I wouldnt say they are working in gameplay features, its more like they are doing story related development. If they were really working on gameplay, they would have did something about the combat design that quite literally gatekeeps the game from getting new players. It has just an old design and mechanic that it feels sloppy and non-rewarding. I dare say this but even deepwokens combat system is much better than AO’s. As Sun Tzu says, best way to do something is not keep what you are doing, it is adapting and evolving as to the needs of the players.

as me? what does that mean