Loot everything that you run across, use blacksmiths and enchanters to keep your gear up to date, go for power gear, block, Shipwrights sell basic ship equipment so you can make your ship go faster.
For this, you should probably mess around with all(10 currently available, excluding Oracle) classes for a bit and try to see what strategies are best
Yeah to be honest just look on the wiki and find out different stats, clash rates, arcanium armor stats, etc
At max level, just go for around 80-90 power, 600-700 defense, 50-100 attack speed/size(both are presumably interchangeable), 100 agility(or none, because it might be nerfed later), and 40-50 intensity(as its cooldown reduction scales down the higher it is, so 50 is enough)
These are pretty straightforward: just get what you need from acquiring/trading
I suggest touching on clashing during the magic section, it’s never mentioned in game and should be explained. Don’t wanna choose fire only to realize it can barely ever win a clash.
does the game ever actually properly explain what stat points are for?
yeah it tells you they unlock stuff but i think it should clearly state they are exclusively for stat builds/gaining abilities (except vitality till full release) and dont give any raw stat bonuses, and from what i remember it doesnt
i put points into strength as a conjurer on release thinking itd increase actual stats
Any class works. However from easiest to most difficult to use (as of current update);
Mage
Warrior
Conjurer
Warlock
Berserker
Warlord
Paladin
Knight
Juggernaut
Oracle
Pure builds are easier since they require less thinking. Berserker can be a bit harder as you can’t just range cheese enemies.
Magic Guide
Any magic can work. A lot of magics will depend on how you want to play. Want big damage? Metal or magma. Want speed? Light or lightning. DOT? Fire or Poison. A small list of magics to play though are;
Shadow - easy to play, fast and good damage.
Lightning - fast, and does more damage if an enemy is soaked.
Wind - more damage than lightning but no damage synergy and is a bit slower.
Metal/Magma/Earth - if you can play with slow magics, these are really good.
Armour guide
Equip anything you get at the start. Use the vermillion bracelet since it’s an easy power boost. Enchant all equipment that you will use for awhile. It’s not that expensive. Any random enchant can work, but look for power, defense, intensity, agility.
When you get to around sailor’s lodge, fight Cernyx, then farm the minions for their gear. Again, it’s a lot of power and intensity. Issue can be though where you will get literally NOTHING from these guys (I’ve farmed them for upwards to 2+hrs for a whole set), so make sure to bug all max levels in the server with bad trades for pieces you don’t have.
Do the find the hidden place quest at Shell Island when you’re there to meditate for a free power scroll and EXP.
Cooking
You don’t need to really do it while progressing. But if you really want to, cook fish for regeneration buffs.
Brewing
Same with cooking. Seaweed and auric seaweed can be good to brew for air capacity potions if you want to do some diving points. Small buff potions can be made to make boss fights a little easier if need be.
Jewelcrafting
Craft any jewels you would like to craft for small buffs, but you wont see any major boosts to stats. Don’t stress about secondary effects and just put any secondary effect on them. You’re doing it for the primary stats.
Fighting style guide
Don’t get boxing. It’s tempting when you can first do the quest, but it is way too much hassle to complete it. Go back to get it later if you still want it.
Just keep using basic until you want to switch. Iron leg is a good choice, but it’s very slow. Thermo and sailor are good, but sailor can be challenging to obtain and manage if you aren’t sure of where to find sea monsters. If you do decide to get it (it’s very cool), go to diving points. Thermo is easy to get, but can be a little challenging to use. It’s very fast and has a DOT, but it’s small.