I think vitality should give health again

strength is NOT broken op, we have like 3 specialised weapons and 6 fighting styles we do have, 1 is so nerfed and another is the default its basically 4 options

yeah my bad, i got a bit overkill there, and tbh i like close range more.

SCREW MID-GIC; LETS JUST BE AWESOME HUMANS WITH COOL STUFF FROM GODS, AWESOME TOOLS BUILT FROM OUT CREATIVITY, AND ACTUAL HARD WORK TO ACQUIRE POWER!

Weapon builds are pure unfettered ASS bro :angry: :rage:

yes! all hail the ultimate endgame being: the KNIGHT!

yeah! that’s fine too!

you know nothing :angry:

Bro imagine having to waste precius time drawing out your weapon LOL :rofl: :rofl:
Magic/str 100x better!!

“weapon is trash!!!” mfs when i hit that FURIOSOOOOOO

Instead of making vitality not give health and give energy like other stats to fit in, the other stats have to change to fit in! Vitality gives you only health, magic gives you only energy, strength only gives you stamina and weapons can give you… all of the other 3 stats but a bit less

Ive made this comment once before, and I would gladly retype it in whole:

poor execution doesn’t mean poor idea. Vitality might take a bit extra effort, but having it could really flesh out the feel of stat builds in the game, especially if every class got it.

Magic gets reduced energy cost, strength gets reduced stamina cost, and weapons gets something but I can’t think of anything

weapons get fucked over (please our awakening is so dogshit)

preach brother :pray:

i think what our energy is currently at lvl 140 should stay the base for all, maybe the base increase for magic would be more

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what i mean is, there could be a 20% increase in energy compared to other stats when you invest in them, so by current max level, the energy capacities of all classes would be:
626 for weapons
626 for strength
626 for vitality
731 for magic

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i think a good idea would be:
20% damage increase per stat point for weapons, meaning a 500 dmg move would do 600 dmg
20% stamina increase per stat point invested in strength
20% energy increase per stat point for magic, making energy for mages 731
vitality hp increase stays the same

this wouldn’t matter, energy costs for all spells/techniques/skills/rites take a percentage of your maximum energy to use so a higher number means nothing

It’s the entire reason why I play knight
I don’t want to be a boring warrior I want to be a cool knight B3

run painite

run wha?