I think vitality should give health again

Every point of vitality gives +1 regen and +1 adaptation, and later down the line Vetex can add options to gain more stat points, so when we reach 110% Vitality investment we become mahoraga.

This is a horrible idea because it assumes 20% extra energy/stamina is equivalent to a 20% damage boost, which is not. (20% is a huge amount… like 7.5% would be more balance imo)

Magic is the pinnacle through the future countless lost spells and customizations, the lost magics AND the ancient magics :rage:

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what do you mean?

Vitality giving you health and at the same getting damaged for using such skills is what make vitality builds unique. Taking that away makes all vitality builds just nock-off versions of other non-vitality builds. So I believe the devs are making a mistake for suggesting that change. At least they should make the drawback a little bit more severe if they think it is unbalanced.

have you considered that what makes a build unique shouldn’t be a random bonus when no other build gets one, but instead what the skills do

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Nah, it makes juggers and knights and any hybrid way too op

Vitality mains after out-regenning the the 10 googol power equinox build using a duration 5 self explosion ultimate art with a damage shape.

calling knights op is crazy

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don’t underestimate our 2 weapons and one spirit rite :angry:

2 weapons and discount magic blast or three weapons, magic blast itself, and the rest of magic’s moveset

:thinking:

I know right?

oh well i guess i just missed it, but nonetheless, whoever played it always used high power