This is post is just to brain storm ideas, once I get a conclusive well thought out idea I’ll apply for suggestor role.
One idea is making parrying more fluid for combat. Parrying an attack at a certain distance causes the person parrying to immediately counter with an attack that has kb depending on the class or weapon they’re using.
If a counter that comes with parries isn’t suitable for the game what about, counter-skill’s I know Vetex plans one for shield and probably other weapons. The kind of counter skills I’d like to see would be diverse some very quick and punctual others with cutscenes with cool camera angles. I like to imagine a berserker grabbing a warriors sword and then punches,kicks or whatever the counter is then sends him flying. If the combat were meticulous as to how different counters reacted to each other that would be cool. The thing with Ao thoe is that there is so much projectiles in combat so using counters would be pretty niche and pretty much only used against weapon and fighting style users. I think the shield counter skill will be a “full counter” kind of deal probably sending back projectile attacks to the other player twice the strength and size.
I cant wait for more tactical and counter options to be introduced to Ao, it will make the fights a lot less spammy with the only defenses being block and dodge.
The new skills Galaga is adding next update look pretty promising and great for hunting runners and not casual players like leaderboard players who notoriously run a lot.
Maybe at some point in the future we can find a parry specialist trainer who gives us counters for parry’s I was talking about earlier kind of like how dodge reflex works. maybe u can only have one weapon, fighting style, or magic that you can have a special parry animation for. this whole parry animation idea still needs work those like maybe I can think of animations for each class and then list them here and see if it makes sense.
I had a quick thought to make it simple the parry animations only work when fighting another class using the same style of combat.
-weapons; any attack that isn’t a projectile can be activated upon parrying another weapon user. Person parrying catches the attacker and they both pause for a second and then knocks them back
-magic; when attacked with blast or beam you can parry and activate a bubble around you with whatever magic you have and it nullifies the attack. this one is mostly aesthetic.
- fighting styles; would activate an animation of either catching a fist or leg, and throwing them.
this idea is separate from the previous and brings back old aa clashing potentially
-weapons; same thing but activates clashing from AA and these clashes can only be activated if both players have the animation unlocked and equipped from the mentor.
-magic; brings back old aa clashing but like weapons cant be activated unless both players got the animation from the mentor and can be removed by talking to the mentor.
fighting styles; same animations as before and has clashing but doesn’t activate unless both players have it equipped from the mentor.
I could see bringing back clashing as reasonable since it’ll be optional and you can’t force other players who don’t want to into it.