Ideas for Jewel Reagent Types!

Clashing Power

Prefix: Potent
Tier 1: +0.5-1.5%
Tier 2: +1.5-2.5%

Debris Size

Prefix: Nebulous
Tier 1: +0.5-2.5%
Tier 2: +3-5%

Reflex Charge

Prefix: Dexterous
Tier 1: +0.5-1.5%
Tier 2: +1.5-2.5%

Attack Leeching

Prefix: Vampiric
Tier 1: +0.1-0.5% leeching, -10% health regeneration
Tier 2: +0.5-1% leeching, -20% health regeneration

1 Like

clash power and debris size could both just be tied into intensity stat tbh

Yes and we should continue with the cooldown thing too, in fact we should just put everything into intensity

Max intensity be like…

…yknow it recharges instantly right

Y’know people would be able to fly if that were the case

it recharges on the ground, its the same thing for leap and airstep
literally as soon as you hit the ground you can double jump and/or airdash again with those skills

Then ig it’d include a rework lol

Whose gonna post the “another suggestion out of suggestions” thing

Anyways first two sound fine (though the first of the two could probably become part of another stat), reflex charge is confusing (reflexes recharge on ground touch and not time?), and leeching sounds slightly op/hard to balance?

Suggestion out of suggestions :smoking:

Didn’t you say that you were gonna quit the forums?

Or did the popularity of that topic resuscitate you?

1 Like

Hehe I guess I didn’t quit yet…

Yeah gonna increase that regen reduction tbh, also yeah the reflex thing is my mistake

what is this supposed to be
how fast your energy bar charges to full when you manually charge it?
or how far your dodges goes?

The idea I had in my head basically was that there’d be a cooldown for reflex in air, and this’d reduce it. Would make mobility a lot more fun imo

but the only cooldown is that you must touch ground (ice/obsidian on water not included)
so that’s kinda useless
also promotes air stalling