If a warrior and a conjurer did a tempest move, would they deal the same damage

Assume that the warrior and conjurer have no armor and have the same level greatsword, with no enchantments. The warrior and conjurer both have awakenings, but the conjurer has no imbuement.

Take note the move they will be testing the damage of is Greatsword-Q.

  • yes (same damage)
  • no (different damage)

0 voters

Let’s assume it’s the regular iron greatsword because warrior’s get the Ravenna one which is a higher level one.
In that case, damage scales based on stat points in damage stats iirc, so if you have 100% of your damage stats in magic/weapon or just weapon, then your total damage is at 100% it would be at your current level.
Aka, let’s say you have 100 points for 100 damage, you invest 75 into a damage stat and 25 into vit. You do around 75 of that damage.
Now, let’s say you invest the full 100 points into a damage stat, you now do 100 damage.
The relevance here is that conjurer and warrior do basically the same damage, except warrior automatically has it’s aura which buffs the size and speed whereas conjurer can imbue to deal affect it’s damage, speed, and size.

Final Answer:
Yes, same damage but there really is no point in arguing about no imbue when warriors have aura automatically. When you include imbue, there are many variables (damage, speed, and size affinities), and I’m not fully sure that the conjurer imbue bleed synergy bug has been fixed. If it has then that’ll add to conjurer’s total damage on hit with sharp weapons.

I think they would do the same damage but warrior has pure build which is +10% dmg so it wont be the same. Unless if they removed that in the recent balance change, not sure.

does this mean i can use vindicator hammer on a conjurer with 0 risk of damage loss

Pretty sure that Warrior never had this since they had the aura which buffed size (now it buffs speed in exchange for less size)

It buffs size, speed and damage by 10% each

they didnt remove it, they added it. the 10% buff was taken from other classes, but added for warrior.

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Where does it say +10% damage? Unless warrior had it since the beginning like mage/berserker (until for them it was removed).

warriors are just purely better

Yeah all three of them had it, it was only removed for mage and berserker but warrior kept it

It depends. Pre-awakening, they’d likely deal the same amount of damage. Post awakening though, Warrior would most likely deal more damage.

Warrior is w, i 1v1ed a shadow conj navy admiral with my warrior build and i won, winning couple times and losing once but i cant beat a damn Cannon crystal warlock cardinal :joy::sob:

didn’t vetex remove that tho

no

Warriors get a 10% dmg buff no matter what(can’t unimbue aura), while conjurors almost always LOSE damage unless they’re using a magic like iron or earth, then MAYBE it’ll deal equal damage.

So mostly no, some of them yes.

wrong damage doesn’t scale on stat points, it scales on level and power

if you put one LVL 100 warrior and a lvl 100 conjuror they would deal the same damage assuming they are both using an iron greatsword, max level no enchants. If they both awakened, then the warrior would deal more damage or equal damage depending on whether the conjuror is using iron or earth.

as an old warrior main, warriors still deal the same damage as they did pre 1.12, in fact they deal MORE damage than before due to the weapon scaling being fixed(level 120 weapons deal more damage than they used to)

Aura is speed and size, I think the damage buff is awakening related if it truly does exist (but it’s basically the same thing regardless)

Damage wise, yeah warrior is probably the best all around awakening considering the closest imbue that conjurer has is shadow right now until the bleed synergy for conjurers is fixed. Once that is fixed then it changes entirely.

This applies to all weapon users not just warrior, although I assume you knew that already.

no, warriors STILL do more damage than conjurors

My pre 1.12 warrior build had 105 power, my flying slash did 276 damage. Now it’s update 1.12 and it deals 278(not exact numbers, I can probably try experiment with it to find the exact damage increase)

On the other hand, my sand conjuror’s Silent Blades which used to deal 291 damage now deal 283, and on my warrior it deals 320 damage.
(both bursting, both max level)