I’d pick level 250 to 270 or something. Surely would provide us enough stats to nearly max out our current content, without having so much that we already got everything and don’t unlock anything new.
200 would be solid, means spirit builds can use ult art minion summon (the people who say you can’t minion summon as warden are fucking stupid, it’s on ult art by default for the crystal orb and THAT is unaffordable)
Man I sure do love coding abilities only for them not to be usable in-game until an update that comes in a few months.
The planning for the unusable Oracle abilities is likely because they didn’t have a lot of content like the other builds to begin with, creating these for the next level cap would technically give them more content without having to create any in the next story chapter update.
In my opinion, it’s a downright stupid decision, Oracle should’ve gotten all of its abilities available immediately instead of artificially locked, and then could’ve gotten more abilities overtime.
I’ve even heard we might not get Rainspire, which means we’ll likely not even get a new Relic in the Dragon update, yet it seems like Mages/Conjurers will get Arcanium weapons, and other classes getting new things too.
Oracle’s a disappointment of a build.
This feels… too high.
We haven’t even gone through Nimbus Sea yet; nearing level 300 would be far too quickly reaching the final level cap of 600.
We’re at a good pace, I’d say we will leave Nimbus at 200, we could be at level 180, but that was dedicated for releasing the Frigate, therefore, I believe 175 at the moment is okay.
we might get new basic rites which would help quite a bit tho.
I guess you could call it a disappointment, but I quite like the class. I just think it needs more skills because it has very little variety
Sure, I like it too, currently using Paladin so I can use both magic and relics. But giving Basic Rites to Oracle is like putting more bandaids onto a fatal wound, it was a build that was added for the sake of it being added, as well as to just introduce an entirely different “magic” system into the game.
If it played differently from mage, it’d make sense to not confuse the two “magic” systems, but at the moment, it’s just a mage with preset (and less) abilities.
From a purely PVE and PVP aspect, 260 is good choice but it heavily effects the future updates, so 175 is perfect. Still I would prefer to have 260, also I do believe that the final level cap probably won’t be 600 and more than that so to me the pacing with the nimbus sea seems ok, not the best but it’s not really bad either.