Despite lacking the coding knowledge needed to make it work my brain has just been throwing ideas around in my head since yesterday, so i gotta
First things first would be a pvp toggle that is off by default so the newbies can’t just get hunted off rip (they actually get to stick around for slightly longer)
I also prob wouldn’t bother with hunger or thirst mechanics (it just becomes a tedious annoyance to constantly manage)
I’d also want to add some sort of “tracking” abilities (find those runners who jumped you just to run away)
May also add a surrender mechanic, basically allowing others to loot you in exchange for keeping your leveled character alive (only available if you are participating in pvp)
May also add like a 10-30 second window where an ally could revive you when you would have otherwise been killed
Races (could also just go with having non of them)
Instead of being rng dependent you can just choose whatever “common” one you want (better ones would require specific tasks to be completed which may then get selected in future lives)
I’d also try to have them all be varied instead of having 1 different passive compared to another
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Possibly a speed based build but either increased stamina usage or just a lower stamina capacity in exchange for being faster, would be designed with mobility in mind and not wanting to get hit in the first place (for the folks who hate parry based games like me, you can just dodge) may also have weakened tracking abilities since it would be harder for slower builds to actually run away in the first place, so tracking would be the least needed
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Something more heavy but slower, would prob have a slight health increase and have buffs for blocking (not parrying) and prob have increased stamina capacity for the slower movement. something made for actually taking the hits, could be more difficult to stagger/stun (if i even add those other mechanics cause i don’t like hit stun much at all) Would also have enhanced tracking abilities due to the slower movement
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basic, just the middle ground default stats without an extra penalty or buff
Rambled abt post life/permanent progression
There would also of course 100% be permanent upgrades that can be obtained after your first death, both as ways to preserve some progress from previous lives and to add things you never had in the first place in order to give an actual sense of progression even when a life is lost
(and also as mentioned earlier with the lack of rng dependance, you don’t gotta pray to get the same character type you liked when making a new character, making it feel less punishing if you died as smth ‘rare’ since you could just choose it again without needing to have good luck)
May also add smth like dojo’s or training grounds where fighting can be done without the risk of death, like a friendly spar for people who may still want pvp but not risk their character.
Think I’m done rambling for now-