If you were to make a Roblox Game, what would you make?

i have too many cringe ideas to post them here

An fps game where everyone has dual mini guns with max ammo and rocket launchers on their shoulders.

what does “creativity” mean, sounds like food

It’s when you live by yourself in a lonely apartment in California so you decide that you don’t want to be lonely anymore so you look for a partner but then you realize that you’re actually bad at conversations with other humans but you remember that you have a degree in engineering and that you were in that one robotics club in high school so you save up some money to build your first ever robot and once thats done you share your creation all over social media causing you to make a business out of it making you lots of money and later down the line you have this huge amount of factories making your robots and then releasing the robots worldwide with secretly having code in them to put microchips in your consumers’ brains which doesn’t really make any sense but is for the sake of this long, run on sentence but let’s pretend that it works which then leads to everyone that bought your robot being in control from the safety of your new $50 Million Mansion, making sure that you now have world domination of humans and now you have lots of people of your choice to come and hang out with you compared to years ago. That’s creativity.

3 Likes

A naruto game that’s actually fucking good for once.

Proper balancing

Perma death system

The ability to not just reroll what gekkai genkai you’re going with but be autoselected with one.

Have the world be big. Open. Spacey

Diverse npcs

Good well crafted exploration

Make it feel so packed yet so big you’d never stop having fun

Actual good pvp that isn’t just spamming the same genjutsu over and over again

AND MAKING OUR CACS TALK FUCKING CHRIST GOD DAMN IT! WHY THE FUCK DO OUR CACS STAY MUTE ALL THE TIME WHO THE FUCK THOUGHT THAT WAS A GOOD IDEA?!?! DRAGON BALL ULTIMATE TENKAICHI DID IT WHY CANT ANYONE ELSE?!?!??

:frcryin:

What if I delete the spaces making it one word???

cry about it B)

tbh most of the game ideas I got are pretty much a set of storylines following different protagonist characters (possibly not a multiplayer game unless you count the spin-off)

I made a lot of ocs and I might as well use them for story

a specific setting idea

I got one setting idea that’s be focused on multiple protagonists from different places, and the game’s progress would be mainly revolved around some major story points towards the true goal and visiting places/commit tasks to get skills

(to sum this setting up: basically, a world run by multiple gods who manages each thing, and your protag character can get powers from some specific gods if you devote your path to following their order, or get fucked by their curse if you decide to disobey the power’s conditions)

pve only for this idea


spin-off of the idea above and some other ideas I haven't brought up here

the spin-off idea is pretty much a turn-based strategy game where you can make a team of different characters from different settings and stories (so yeah you can shove some funny high school student characters to beat some gods or vice versa)

you obtain characters/weapons by progressing and unlocking story battles
and then there’s some shit I nicknamed ‘item material farming place’ and timed challenges

also yeah the spin-off could have pvp

An open world game in a similar vain to Fallout New Vegas, only in a low-fantasy setting.

a turn based rpg but horrifically difficult and unfair it takes cheese strats to beat the game

A couple of Ideas:

  • Arena Fighter with Video Game Characters, (Nintendo Obviously Omitted). Could have a bunch of IPs with less strict IP Holders, like Capcom or SEGA or something. I obviously can’t be able to make a profit off of it though. And the ABA Playerbase will get mad at me for taking the idea with a decent new coat of paint totally disregarding the fact that the game itself would be a passion project.

  • A Yu Yu Hakusho ROBLOX Anime Game. I’m too lazy to see if anyone’s actually made one of those. It could be really similar to like DBZ Final Stand where you progress through the game completing quests and stuff loosely following the events of the story and as you progress you can gain a myriad of Spirit Techniques, which you can use for grinding and for PvP. Won’t be perfect and will have SEVERAL flaws, but a cool experience for fans like myself.

  • A Bullethell MOBA. It was a weird as fuck fever dream of a Genre Fusion but golly it’ll be chaotic and people will love it. Maybe like 8-9 playable classes, a dodge roll mechanic, and possible modifications for your class through changing different guns and maybe different outfits. TL;DR just think of a fusion between Enter the Gungeon and Team Fortress 2.

you just reminded me of that one moba that was discontinued
that literally had everything that u said in it

BTS Among Us Prison Escape Happy Meal Obby 2021 3D

1 Like

Xenoblade MMO type game.

  • XC2 elemental burst system
  • More open world based
  • Original lore
  • Similar combat system to Xenoblade with adjustments then and there

Small Arena Game.

  • Pretty limited roster
  • 3D and very movement based
  • Slight stun but nothing major
  • Very aggressive and fast paced

a challenging PVE game with a good progression and good end game content
There is such thing In roblox right now?

I’ve been thinking of 2 ideas:

First would be an elemental combat game taking place on a world with advanced technology, and way later in terms of time than we are now. In this world, takes place a famous tournament of wizards in various arenas with different conditions around the world, where some magics may or may not be at an advantage. You have to use your magic and ability to defeat your opponent before they do. Abilities available would be 9, with 5 being the main spells, 1 being an Overdrive (enhancement that increases your capacities, each magic would have different ones), 1 being an Ultimate move (extremely high damaging move), and the last 2 would be a magic jump and a hover spell (like WoM/AO, i really liked the idea so decided to implement it).

The second idea would be a PvE only game, with a combat inspired to that of Black Magic II, so executing combos would be the way to go. You are a warrior that was assigned to a mission for a military organization which have very powerful technology, and they require you to protect a portal from anyone who tries to pass through it that isn’t your ally. You would start out with a class (you can pick one out of 4 at the beginning) and you will later on obtain items to enhance your stats, as well as move on to a more advanced class. Moves would be many, but you would be able to take only 8 to a fight (you can obtain more than that, but you’ll have to set the 8 you’re going to use in the menu before going out to fight), with 6 being normal moves and 2 being Ultimates and you would have a few pre-select moves, a grab, a stun move, and a guard break which staggers if the opponent is blocking. The NPCs would ve quite variable, you’ll have mages casting spells at you as well as brawlers going to attack you. You’d eventually have to face off a way stronger wave of enemies known as the “boss wave”, in which stronger enemies will spawn alongside a very strong enemy which will give an item upon defeat.

I’m quite unsure if any of these ideas would be succesful, but I couldn’t care less, after all, it’s just the ideas I like so if I enjoy that, I’m doing that.

A mixture of skyrim, dark souls and a rpg game which I forgot the name of

probably an rpg using catalog items

that is if i’m very ambitious otherwise just make dumb sutff

guns