Illusion of free choice

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ya welcome to the bteam where they do the most dumb changes

I don’t understand this post, Like are we supposed to ignore good balance changes just because multiple people who have no good understanding of balance choose to vote negatively?

So… you mean 4/5 of the community saying no is invalid?

I dont follow the Balance stuff that much since Im not a PvPer and will often take a neutral stance on it, but this has me baffled.

I often assumed that changes that were suggested in Balance Doc were approved by the majority of the community there, which is why I didnt make much comment on the hate.

I thought the point of Balance Discord is to discuss with the community about this stuff and whether it should be implemented. I dont know, maybe I just dont know much about the process, so you could ignore this, but idk, this was pretty surprising to me

Yeah i do understand that lol, that was my initial assumption. but the balance server is usually for players to bring up problems not vote for final changes themselves, the votes usually don’t dictate whether they get in or not.

Only few changes are considered with community votes which usually appear in public balance topics.

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Depends, I would rather agree with professionals that have more experience then a majority of people telling me from a lack of understanding.

If there is supposed to be at least some player input in balancing, then why is a near-universally hated change completely ignored like that? Is there any reason to have a balance discord? Was there any point in having the balance doc public initially? What’s the point in widely dunking on changes suggested by the B-Team if that isn’t going to change their minds nor change what Vetex buffs/nerfs?

there is a fundamental issue here. as long as there is absolutely no downside to attack speed, as well as attack size, they will either be:

  1. unavoidably meta
  2. not worth the investment unless buffered by affinities (tldr: half-gimmick builds)

Attack Size and Attack Speed by nature are absolute positives. You lose nothing except investments in other stats, easily accounted for by having full damage at extended reach, or like they said, increased DPS and decreased vulnerability. I don’t even think this incurs any additional energy costs, either.

In other games, you typically always sacrifice something to increase the core attribute of an attack. There’s none of that here. There will never be a state in which these are truly ā€˜balanced’. Their very nature goes against it.

I think these stats are pretty much always going to be meta unless we’re offered more stats to dilute our concentrations on (hint: later updates), or other stats are given reworks to entice people to invest in them and balance out builds.

and the stat shuffling is par the course now

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I’m slightly confused here—that’s literally almost all stats. Spare insanity or drawback, there’s no actual downside except for the opportunity cost.

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perhaps ā€œabsolute positiveā€ wasn’t the best term ー the ā€œdownsideā€ of stats in AO is supposed to be the intended spread of them, i’d posture. every stat is supposed to be beneficial, enough that full-on dumping into one is less effective than making up for the rougher edges of your loadout, because you sacrifice more.

to my knowledge, it is not sensible to run full power, nor full defense, but a mix of the two + substats. however, it has been feasible through a decent amount of updates to absolutely dump into one substat, because the reward & efficiency for doing so is off the charts, given a decent configuration of affinities.

speed/size are very defining attributes an attack, and being able to raise them without some sort of drawback is bad for this game. that’s why my second idea is that the game simply doesn’t have enough stats to spread across that matter yet.

Well I’m not reading that when its that small

almost 90% of the time people vote on these based on the effects to their build, so its obvious it’ll be downvoted when it affects everyone, we made this change for the long run of the game. it nerfs us too, but we still did it for a reason

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Stats not having downsides doesn’t make them inherently unbalanced, they just have to be reasonably strong

No, just balance their efficiencies while keeping in mind how much size/speed matter for attacks

Yall are just now realizing that they dont care what the community thinks?

having this community vote for balancing changes is a terrible idea

as a general rule of thumb, you’re usually sacrificing something to keep the stat in check. there’s not too much of that in the game, which can lead to unbalance ー but as I said, I think the game design of AO was intended to have such a wide array of stats that fully investing into one is just less efficient than spreading. that in itself can balance stuff out

well, this is the idea, but clearly not easy ー things in this game get rather convoluted. it seems every update either speed or size are busted, or they both suck. these two stats in particular are extremely volatile. and repeat offenders.

i still very much believe the idea AO can’t have any real balance til stats basically require some spreading. also some other takes on mechanics in this game but those are unrelated

Fr, the nerfs are necessary