Then increase the volume of the story
Iāll give an example, after level 20 the story quest could be smth like
Talk to Shipwright
Buy cannons
Sink a ship
Turn in Sealed Chest
(Skippable if you hit the required xp before mainline story)
Stuff like this would introduce players to mechanics that people would literally have 0 way of knowing if they just did the mainline story without testing everything out
Would also help new players since thereās no tutorial and hints arenāt really useful since they show up when Iām already doing the action like why would I need to get a hint about climbing while Iām actively and intentionally climbing
It isnāt
Im begging you, learn how to use a compass
No it literally bugs out sometimes. Bad wording, Iām talking about a bug and not navigation as a whole.
Navigations somewhat more bearable ngl
the player marker is just enough for me
we dont need the player placed markers imo
Huh? took me 40 minutes to beat that idiot and thatās why I killed him later. (Did you solo him and what was your main way of fighting him, because I use fighting style and our ranged move is great for PVP and horrible for PVE
players need to explore the mechanics and the map outside of the main storyline and they can do that during the story gaps, instead of vetex adding some filler to the story and everyone complaining about that instead
also he could just add a tutorial for basic stuff like climbing which you mentioned, even tho iām pretty sure theres already sort of a tutorial on dawn island
I LOVE WEAPON M1s
Weapon M1s are the secret way to succes
Ladies, gentlemen, and people, thatās why you pick conjurer
Or warrior and warlord I forgot they existed as well
it never does
the compass always points north
that means it doesnāt point in the fucking direction youāre looking at
Pov: kids who dont know crap about compasses and maps
What do they teach in school
Bro doesnāt know how to use a real compass
Honestly, Iāve never realized this until now. Elius is the very first time a Vetex boss has actually been challenging but also punishes you for bringing friends. This causes a type of thing where even if youāve played since AA, most players are unprepared to fight him.
Nobody would complain about additional skippable filler story that explores the gameās mechanics
You sure? People complained about an optional player marker.
i mean, everyoneās gonna skip that then end up as confused as they are now
hell, womās tutorial wasnāt skippable and people still managed to not pay attention to the point they didnt know basic controls after that
Nobody sane* mb
Warmwater doesnāt fall into the sane category
Ah alr I see
If you read my initial message it said
So no they canāt just skip it unless they already have enough xp to go past that gap in the story
ratio