Im done playing, the game in the current state is infuriating

Then increase the volume of the story

Iā€™ll give an example, after level 20 the story quest could be smth like

Talk to Shipwright
Buy cannons
Sink a ship
Turn in Sealed Chest
(Skippable if you hit the required xp before mainline story)

Stuff like this would introduce players to mechanics that people would literally have 0 way of knowing if they just did the mainline story without testing everything out

Would also help new players since thereā€™s no tutorial and hints arenā€™t really useful since they show up when Iā€™m already doing the action like why would I need to get a hint about climbing while Iā€™m actively and intentionally climbing

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It isnā€™t :sleeper:
Im begging you, learn how to use a compass

No it literally bugs out sometimes. Bad wording, Iā€™m talking about a bug and not navigation as a whole.

Navigations somewhat more bearable ngl
the player marker is just enough for me
we dont need the player placed markers imo

Huh? took me 40 minutes to beat that idiot and thatā€™s why I killed him later. (Did you solo him and what was your main way of fighting him, because I use fighting style and our ranged move is great for PVP and horrible for PVE

players need to explore the mechanics and the map outside of the main storyline and they can do that during the story gaps, instead of vetex adding some filler to the story and everyone complaining about that instead

also he could just add a tutorial for basic stuff like climbing which you mentioned, even tho iā€™m pretty sure theres already sort of a tutorial on dawn island

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I LOVE WEAPON M1s :heart_eyes: :heart_eyes: :heart_eyes:

Weapon M1s are the secret way to succes :shushing_face:

Ladies, gentlemen, and people, thatā€™s why you pick conjurer :sunglasses:

Or warrior and warlord I forgot they existed as well

it never does

the compass always points north

that means it doesnā€™t point in the fucking direction youā€™re looking at

Pov: kids who dont know crap about compasses and maps
What do they teach in school :sob:

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Bro doesnā€™t know how to use a real compass :fr:

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Honestly, Iā€™ve never realized this until now. Elius is the very first time a Vetex boss has actually been challenging but also punishes you for bringing friends. This causes a type of thing where even if youā€™ve played since AA, most players are unprepared to fight him.

Nobody would complain about additional skippable filler story that explores the gameā€™s mechanics

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You sure? People complained about an optional player marker.

i mean, everyoneā€™s gonna skip that then end up as confused as they are now
hell, womā€™s tutorial wasnā€™t skippable and people still managed to not pay attention to the point they didnt know basic controls after that

Nobody sane* mb

Warmwater doesnā€™t fall into the sane category

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Ah alr I see

If you read my initial message it said

So no they canā€™t just skip it unless they already have enough xp to go past that gap in the story

ratio