so i was strolling around the superpower wiki for references and materials and found this
so i think, what would it be like if AO also have unconventional weapons? ( maybe thats what artisan weapons would be idk )
im not gonna do all of them cause im not that creative, just some
i dont really bother making them actually powerful either, just fun/unique to use
- Anchor - Club Weapon Type
- deals extra damage against sea monsters
- Brutal Rush is replaced with a skill that involves you throwing the anchor at your target and pull them toward you
also works on sea monsters
- Broom - Staff Weapon Type
- m1 and skills clears rubbles from glass magic ( maybe other as well? ) in a medium area around you
- has a chance to obscure your target’s vision for 0.5s maybe?
- Knocking Blitz involve you flying on the broom toward your target instead ( if you’re Conjurer )
- has the ability to fly but cost a lot of mana maybe? ( only Conjurer ofc )
- Cape - uhhhhhhh Weapon Type
- special accessory type weapon maybe?
- Q is a dash skill that can obscure your target’s vision by warping the cloak around their head
- E can deflect attacks away, maybe only reduces dmg if its a melee skill? Or maybe just make this a parry/ block animation
- dunno about 3rd skill
- Fishing Rod - Staff weapon type
- similar to the anchor but its a staff, Piercing Gale is replace with a pull skill and also deals extra dmg to sea monsters
- can fling fish you caught maybe?
- you can now fish sea monsters, which will put you in a small minigame
you instantly die if you lose
- Fan - Dagger or Claws Weapon Type
- All skills have knockback similar to wind
- Q will create 3 cyclones instead
which will travel back to the player after reaching their max distance - E will create a cyclone wall around you that exists for a few second ( maybe move this to ult/3rd skill instead ? )
- You can now high jump while in the air
- Lasso ( rope ) - uhhhhh Weapon Type
- skills can bind or fling the target around, dmg dealt is based on what material the target hit ( you have to manually aim where to fling them, and they can break out while you do that )
- can bind a sea monsters to ride them, which will put you in a minigame constantly, failing will
instantly killthrow you off the sea monsters ( which usually mean instant death anyway )
- Parasol / Umbrella
- Conjurers can use them to cast spell, doesnt do anything, just for look
- parry/block will involve you open your umbrella to block
- if you are not equipping anything, your character will automatically uses umbrella while its raining, preventing you from getting soaked ( or maybe you need to manually equip them? )
- equipping them while falling will slow your fall and allow you to glide around, costs a medium amount of stamina
- Pillow - this reminds me its 11:30 and i need to sleep