Improvements to current character damage effects
Currently if you take damage from certain attacks, your character slowly gets cuts and bruises and usually these are limited to only the torso and chest pieces
I like these mechanics personally and think more can be added up to them
Examples of the idea
Armor plates falling off at low hp, Hats and gloves getting damaged or torn off when taking fire damage or cuts
imagine your fighting a weapon user and attacks like flash strike additionally also cut down your vanity hats and scarfs, it would add a lot more immersion to the game
How it would work
Essentially, once your vanity item is damaged or destroyed and will either appear damaged or will fall of your character entirely
Armors can also be broken off to reveal the chainmail underneath or can reveal previous damage like scars and cuts
These will obviously just be visual changes, you won't lose any items
none of these will affect stats as well, they are visual only
how would you repair/recover them?
You could make it so that you need to spend maybe 20 galleons at a tailor to fix/recover them
or you can let your character fix their items or recover them over a long period of time out of combat
TLDR
Improved damage effects where vanity items can be destroyed visually
Tailors can repair these damaged vanities or you can repair them slowly overtime
things like hats, gloves, eyepatches, rings, etc. may fall off or break
again all these ideas are visual, your items won't actually disappear