Inertia: Fixing the sailing

Inertia: Fixing the sailing https://forum.arcaneodyssey.dev/uploads/default/original/4X/7/1/c/71c3e3c576b63f6d6ff2080fa2e3809a22d1b82a.png
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The title is simple.

After the changelog thing there’s THIS Feature which could make the sailing straight up an annoyance.
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This is straight up outrageous. This Feature shouldn’t have been implemented in the game EVER but no, we are going to have it. In this suggestion i may propose a few sub-features which would somewhat make this new feature better.

Inertia

Inertia should be a thing. As of right now, when you jump in a ship, for example, Brig, you just fly out of the Brig because of stupid Roblox mechanics and you don’t keep the Inertia of the Ship, which is exactly the reason why you fall off. Same goes with casting spells, why would spells even hold you in place when casting?

So, if we still wanna keep the mechanic where every spell holds us in the air, it should then only work on ships and other moving objects we are standing (Or flying above) on, which allows us to cast spells, skills, rites and etc. Without getting pushed out of the moving object, therefore keeping it’s momentum. This also happens with potions, and with LMBs of all the fighting stuff like weapons and FStyles, which also helps to fight back and not fall off every time.

Back to the seat-kicking feature.
So, from now on, with Inertia, when we get kicked off the Ship, we won’t fall off but be locked on the Ship, which will make sailing MUCH better with such a mechanic.

But I said there were a FEW features.

So, another Proposal is that most status effects like Poisoned won’t make you leave the sea, only physical attacks would do, because otherwisely just imagine getting something like water poisoning or corroding, it’s straight up rigged at this point… Small Proposal isn’t it

That’s pretty much it for this simple suggestion.

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getting hit off of a seat from taking damage doesnt make you jump, it just takes you off of the seat, you would not fall off of the ship

what is with you guys making entire essays complaining about something as soon as its added to the patch notes before knowing how it works or playing with it yourself

18 Likes

this is quality comedy

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I already got flamed by Vetex why are you even continuing this :sob:

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Because it’s funny

ok fine

it is going to be annoying getting kicked off of the steering wheel from lightning though but thats just a problem with the dark sea

Lightning strike hitting you isn’t that common, you would most likely get hit by 3 water poisonings before getting hit by a Lightning

true

this. if nothing else lightning shouldn’t kick you off the boat especially since most dark sea ships are going so fast that you’re going to slide off the ship even if it doesnt make u jump bc of roblox physics (unless this doesnt happen on the new ship models or it was fixed in another way)

About Water Poisoning, wouldnt DoT effects make you unable to sit on the Ship atp

no bc it has to be more than 5% of ur hp bar

I thought this suggestion was gonna be like adding drifting mechanics to ships which would have been cool and/or funny.

I would add it but my main goal was to make the kick-off-the-seat thing less annoying (Which I got flamed for) but thanks for reminding me

But doesnt water poisoning exactly deal enough damage? Or not

its already going to force you off of the steering wheel so it doesnt matter anyway

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right

I swear not all suggestions are like this :,)

,yeah the dark sea could be an issue with the “you get kicked off the thing your sitting on” thing and probably needs to be rethought out a little bit, mainly due to the obnoxiously loud tsunami waves and lightning. (please fix the lightning oh my GOD that stuff is such a damn seizure risk and too loud)

Knowing my luck, i’ll get swept by a wave the moment i’m kicked off.
Happens in the worst times
Also yay vetex reads suggestions