World of Magic - Information Guide to all 23 Elemental Magics

Fixed. Forgot to change this.

Magma is listed twice in “Magics by Damage Affinity” - once at 0.975x and once at 0.925x.

Fixed. Thanks.

Same section, plasma magic’s still using pre-nerf values of 0.825x. Should be 0.775x.

Fixed that as well.

A while back I parsed your document to rewrite the wiki’s Status Effects page, and people have been making lots of corrections to it since then, so I decided to pay back the favour and dust off my parser to tell it to give me all the differences between:

The wiki page.
The bulletpoint Interactions section in your status effects sections (eg “Increases the damage of Gold spells by 90%”).
The bulletpoint Magic Damage Interactions section in your magic sections (eg " Deals 90% more damage against frozen targets and clears the effect")

I’ve checked all the mismatches against the trello and as far as I’m aware, the wiki is always correct. There may be more info that all three sources are missing, so it might be an idea to go do a quick refresh on the trello.

Ice's Melting interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Acid's Inked interaction mismatch, replacement different.
    Wiki: 
    Statuses: Clears
    Magics: 
Acid's Freezing interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Acid's Soaked interaction mismatch, replacement different.
    Wiki: 
    Statuses: Clears
    Magics: 
Crystal's Bleeding interaction mismatch, amount different.
    Wiki: 25.0
    Statuses: 0
    Magics: 25.0
Plasma's Inked interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Plasma's Frozen interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Magma's Bleeding interaction mismatch, amount different.
    Wiki: 20.0
    Statuses: 60.0
    Magics: 20.0
Ink's Sandy interaction mismatch, replacement different.
    Wiki: 
    Statuses: 
    Magics: Clears
Fire's Charred interaction mismatch, replacement different.
    Wiki: Petrified
    Statuses: Petrified
    Magics: 
Lightning's Charred interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Explosion's Inked interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Ash's Bleeding interaction mismatch, amount different.
    Wiki: 10.0
    Statuses: 0
    Magics: 10.0
Ash's Burning interaction mismatch, replacement different.
    Wiki: Petrified
    Statuses: Petrified
    Magics: 
Ash's Melting interaction mismatch, amount different.
    Wiki: 10.0
    Statuses: 0
    Magics: 10.0
Ash's Inked interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: 
    Magics: 
Ash's Petrified interaction mismatch, amount different.
    Wiki: 10.0
    Statuses: 10.0
    Magics: 0
Ash's Freezing interaction mismatch, amount different.
    Wiki: -10.0
    Statuses: 0
    Magics: -10.0
Ash's Freezing interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: 
    Magics: Clears
Ash's Soaked interaction mismatch, amount different.
    Wiki: -5.0
    Statuses: 0
    Magics: -5.0
Ash's Soaked interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: 
    Magics: Clears
Wind's Burning interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Wind's Poisoned interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Wind's Inked interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Wind's Sandy interaction mismatch, amount different.
    Wiki: -10.0
    Statuses: 0
    Magics: -10.0
Wind's Sandy interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: 
    Magics: 
Wind's Petrified interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Wind's Freezing interaction mismatch, replacement different.
    Wiki: Frozen
    Statuses: Frozen
    Magics: 
Wind's Soaked interaction mismatch, replacement different.
    Wiki: Clears
    Statuses: Clears
    Magics: 
Snow's Inked interaction mismatch, replacement different.
    Wiki: Frozen
    Statuses: Frozen
    Magics: 
Paper's Inked interaction mismatch, replacement different.
    Wiki: Scribed
    Statuses: Scribed
    Magics: 

Thanks again for all the hard work you put into this document!

Edit: Oh, and lightning has two bleeding interactions listed - one as +10% and one as +10% and clear. +10% and clear is correct.

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Move to #guides:game-guides?

3 Likes

cool, awesome even

Added the new magic size affinities to the doc and the new status effect.

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Spell charging is affected by lag. Fully charged spells also take 50% more magic energy (lag can make it take even more, however) and have a 50% greater AoE.

First part of the second document needs a bit of changing, from what i remember. This was changed to be server side instead of client side about a month ago. It can probably still depend on server sided lag, but that should be specified so people don’t get confused, and think that because they have a lower end computer than they’re at a larger disadvantage than normal. correct me if that was just for cast time instead of charge time.

I’ll update that, thanks.

Pinning due to this being a major game guide.

You forgot that the Burning effect makes Magma Magic do 25% more damage in the guide. Just a small thing

Added that info. Thanks.

np, you da man

I can confirm that paper got it’s impact damage nerfed to 0.85x. This is with 0 power so it should do 119xdamage_multiplier and it does 92, so its multiplier is 92/119 = 0.85.

Scuffed video i know, but it gets the point across.

Quick question. I get about this magic now, but everyone keeps mentioning a “secondary” magic. What’s that about? Can you actually get other magic types in the game yet? I haven’t found a guide that talks about that.

Later on in the game you will be able to use two magics.

Fire.

Added damage interaction totals for each magic. No real new information aside from updates to cold magic interactions, just more analytical stuff to make it easier to see how good magics are with their synergy.

Made these changes 2 days ago but forgot to post about it.