Insanity visuals change?!

Insanity visuals change?! https://forum.arcaneodyssey.dev/uploads/default/original/3X/8/e/8ee2e83f934b5ee31803777165f88ea88cb3d39e.jpeg
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— INSANITY VISUALS?

What Do You Mean By This?

If you have ever messed around with the insanity status, you would know that when you have the effect you get multiple visuals/effects.

Effects/visuals list
  • Fake player messages, sent by you to yourself
  • Fake damage indicator along with a cursed flames effect (the damage increases by roughly 250 for each stage of Insanity, but is random)
  • Heartbeat sound effect with blurry vision
  • Fake blood puddles around you
  • Whispering voices from random directions
  • Floating, black humanoids
  • Screen tinting red temporarily
  • Losing the ability to see colors temporarily
  • Compass turning slowly and constantly regardless of camera angle
  • Red text that appears on your screen at random that presents your insane thoughts. (just like the Durandal from Arcane Adventures)
  • A variant of the red flash hallucination that slowly darkness your vision, accompanied by an eerie ambiance.
  • Covering your head with your hands, your FOV decreasing for a bit.
  • Your entire surroundings get set ablaze in a cursed purple fire.
  • Falling to the ground, and then exploding in a massive blood puddle.
  • The blood puddles from the fake blood puddle hallucination increase in number and size.
  • Falling to the ground, presumably fainting.
  • Fake quest indicators
  • Inverted colors.
  • Your head now tilts to the side a bit from time to time.
  • The whispers multiply in volume and noise.
  • The heartbeat hallucination now transitions to a purple screen with the corners being bright red, rendering you blind.
  • The red text (your insane thoughts) is now trying to order you around to do bad stuff, while seeming delusional and frusterated.
  • Hundreds of teal souls cry all around you, which darken your screen.
  • Your eyes glow red for a while.

These visuals/effects do not show for other as they are CLIENT SIDE ONLY, which means only you can see these effects which in my opinion seems a little weird.

How Is This Useful?

By being able to see other players insanity effects you can get an understanding on what stage insanity they are having (stages 1-5) which can be useful and let you know what effects they are experiencing. The only effects that are not client side are the animations you get from insanity,

Insanity Animations
  • Falling to the ground
  • Your head tilting
  • Covering your head with your hands
  • Taking fake damage (Confirmed by Forumer)

The other effects that would be cool to see are the red eyes and insanity flame damage effects. Maybe even make it to where at high insanity levels you can see the insane thoughts around your character and people can visually see them around your characters head.

Conclusion

As we still don’t know the full extent of insanity i believe this would be a cool feature to have in game to let players understand what kind of builds other players are running, plus I believe this would be a cool side effect to the insanity status. So overall I think this would be an interesting mechanic and serve as an indicator and sign that “hey this guy is insane.”

(Might make one for warding if it has side effects)

1 Like

I mean, yeah I guess It would be critical for other players to know what level of insanity they’re on so they can have a bit of an advantage as well, seeing as Insanity enchants both give defense and power, giving them an upper hand.

The physical indication of a player’s insanity could go like:

Insanity level 1:

Your spell shouts are weird and off putting.
Normal spell shouting: “Fire Ball!”
Insane version: “F-Fire Ball!” or “FIRE BALL.” (This only happens with rng, higher when insanity is higher as well)

(This weird spell shouting will increase in variation the higher your insanity is, making it look like: “GEHAHA! FIRE BALL!!!”)

While on Insanity level 2-5 more obvious indications would show up, such as suddenly falling down or having your character’s glow red, and would also interfere with your communication with other players as well, suddenly laughing or just chatting “I want to die.” all of a sudden.

There could also be the character having jittery movement, increasing in intensity as their insanity level increases.

3 Likes

These are also cool feature ideas :nod:

Both the damage taken animation AND the “blood splatters” (may be vomiting blood?) can be seen by others.

good to know ty

i feel like that goes against the whole concept of insanity being in your head. in fact i expected this suggestion to make all effects client side except animations and red eyes, cuz currently i believe some like the blood explosion does appear on other players’ screen when they are supposed to be hallucinations
im really not sure why you are trying to judge the other players’ insanity tier, you’ll literally have the same one if its from the area unless they are wearing items with insanity built in. if you want more visible effects then suggest animations, anything else doesnt make sense for the other players to see as its all fake

image
not trying to judge
i just want insanity effects to be more obvious for other players to serve as an indicator

so all the suggestion is about is to make the red eyes and red text visible to other players? guess its alright, although i thought red eyes already were visible and it makes more sense for text to only be there to make the player doubt or panic while the others dont know tf is going on

maybe display the insanity flames on the player model when taking fake damage aswell but that seems a bit far fetched

or like brain wave visuals when you cover your head

Isn’t insanity supposed to be like… all in your head?

This suggestion sort of destroys that entire gimmick tbh.

though maybe things like… showing the player model twitching/panicking/acting weird to other players could be feasible since that’s not spoiling the whole “it’s all in le head” mechanic while at the same time providing an essentially identical function to what this suggestion is proposing.

1 Like

Yeah i get that but i feel as if it should still have some visual cues other than just animations

but visual cues make NO sense for a status that’s ENTIRE premise is NOT BEING REAL and existing completely in the victim’s mind.

other people seeing said hallucinations isn’t logical and at that point it isn’t even insanity.

just an idea
plus the dark sea is made of it so :disguised_face: :woman_beard:

Dark sea is made of magic energy :face_with_raised_eyebrow:

shshhshhsh :woman_beard:

But hallucinations in real life make people who have them in ways that make them appear weird, off-putting and kinda insane to people who are watching who are sane. If I had a mental breakdown and saw souls of the dammed and shit other people would sure as hell be able to tell that something is off even if I didn’t say anything. It’s not like a huge deal but this suggestion does make sense imo and doesn’t destroy the gimmick.

if you were watching an insane person have a mental breakdown in real life, you wouldn’t be able to see weird purple energy around them and a bunch of weird glitchy nonsense.

so yes, this does ruin the gimmick of “all in le head”

though having animations like twitching or being in agony appear to other players makes sense.

2 Likes

we just need everything client-side, including red eyes, except for animations. because realistically, if someone is going insane, their eyes don’t turn red, but they might act insane

I think we just need a subtle twitching/shaking effect for animations and spellcasting (gets more intense for higher insanity levels). It’s just enough to “reward” observant players by knowing part of their build (Sounds kinda useless but maybe it will be useful). Anything more completely ruins the theme of insanity with comparatively little benefit.

1 Like