Interactive Quest Ideas

Currently, the quests in World of Magic are very bland and straightforward. This has been a problem since the beginning of Arcane Adventures. With the new Storyline Update coming out, I wouldn’t even be surprised if it consisted of fetch and kill quests.

Quests need to be more interactive and varied to make it more interesting. One of the biggest complaints, next to combat, of my friends who refuse to play this game is that “the quests are boring”.

So here is a list of potential quests to implement into the game.


Starter

Starter

Help [NPC] move out

  • Essentially, a town NPC needs help moving out of his house. Once you reach his house, there would be boxes (2-4) that you can interact with. Simply move the boxes from one house to another.

Help [Merchant NPC] advertise

  • Put up posters advertising the merchant’s shop. This idea came from the posters already posted up all around towns.

Help [Fishmonger] restock

  • Catch x amount of fish and return to the fishmonger.

Teach [NPC] how to use magic

  • You find a newly-awakened wizard that doesn’t know how to use his power. Demonstrate how to charge magic energy, and use an attack.

Novice

Novice

Catch the bandit

  • You talk to a Magic council member and receive information that they are trying to catch a bandit. After a few seconds, and with a warning, a bandit spawns near you and you have to chase them down.

Help [NPC] find his way to [Town]

  • Lead an NPC back to whatever town he specifies. There could be a problem with this quest as other people/bandits could attack the NPC. So instead, either have an AI similar to Minecraft where the NPC teleports to you if you go out of range, or have the quest completion based on the player reaching the town.

Find the pieces of [NPC]'s [Item]

  • Basically a multi-part fetch quest where you have to find multiple pieces of an item. (ex. Stack of papers got blown in the wind, multiple possessions fell out of their pockets at multiple locations)

Deliver news to Magius News

  • The mayor has an important letter to send to Magius News. Currently there is no official messenger of Magius News, but maybe you could deliver the letter to the Magic Council, which then would relay the message onwards.

Track [Enemy] down

  • Fetch and kill quest combined. There has been a group of Magic Council/bandits that you need to track down. Find evidence of where they are and defeat them. Enemies would only spawn once the evidence is discovered.

Apprentice

Apprentice

Sabotage [Bandit/Magic Council] Camp

  • Basically the same as the kill multiple enemies quest, but you would have to destroy the structures instead. This could raise a problem with low destruction magics, so maybe have an interactive supply stash within the camp that the player needs to destroy. The supply stash would be like a box that has very low structure health.

Lure out the [Bandit/Magic Council] Camp

  • Go to a camp, lure it occupants out and lead them to a specific location. There could be problems with the AI and aggro range.

Help [Friendly Mini-boss] defeat [Enemy Mini-boss]

  • Get the quest from mini-bosses. You go to the opposite rep mini-bosses lair and fight them with the friendly mini-boss.

Rescue [NPC] credit: @Danny_Zou + @ThatOnePerson

  • You have to rescue an NPC from a camp before they’re executed. The negative version could be that you have to break someone out from jail, while the positive version is that someone’s friend has been kidnapped by bandits. This quest could be timed or untimed.

Misc.

Misc. (Quest ideas that don’t fit, or quest mechanics for storyline quests)

Defend the [Town/Camp]

  • Once the quest starts, you would have to defend a location from waves of enemies.

Use your magic to open a sacred temple mechanic

  • This would be similar to the scenes in Avatar where there are element-specific doors. Essentially, a special structure has a gemstone that is only activated by magic energy. Shoot it to open the door. This mechanic could apply to many things. Just the main idea is to have the player interact with the environment with magic.

Clear the path

  • There are multiple ways this could be done. There could be a cave entrance that has been buried by rubble and you need to carry the rocks out either physically, or destroy it with magic. Another example could be to have an area be blocked by vines and you have to cut them down with a melee weapon.

Letter quests credit: @Numswerth

  • Deliver to different towns, deliver the Magius News, transport documents from mayor to mayor. These are really just adjustments that could be made to the dialogue, and aren’t fundamentally new.

Side objective mechanic credit: @Numswerth

  • So currently, quests have only one objective. Side objectives can be tacked onto quests for them to grant additional rewards. The Sabotage suggestion I made earlier can be used as an example.

Investigate credit: @quest5

  • This would be a multiple-NPC quest where one NPC/item would give a clue to where the next NPC/item is located. Once you reach the end of the investigation, you will be rewarded.

Challenge [NPC] credit: @quest5

  • This type of quest would serve to add some replayability at endgame. The premise of this quest is to go to a dojo-type location and challenge the master. The master would scale with the player’s level or even get harder as the player beats more masters.

Read books credit: @quest5

  • Since books are a planned feature, maybe have quests to earn XP from reading them. This could even be reworked into a “discovery mechanic”. The player could get XP for reading a new book, much like how new regions on the map can be discovered.

Please put your ideas in the comments. If they’re good I’ll edit it onto the main post :slight_smile:

how would that defend one work I’d hope that not just anybody could contribute (just being solo or with your party) and putting an entire town under threat seems like a lot

for that one the best way I can think is having a separate instance of the town for a quest which I don’t think would really work

I do like most of the ideas though!

perhaps pirates could give you a special kind of fetch quest in which you look for buried treasure

6 Likes

More unique quests that have us interact with things in different ways?
Yes.

No part of this idea is bad, the current quests are kinda bland and there’s not enough variety.

4 Likes

These ideas… all of these are quite good!
More quest diversity will be a good thing in the future.

12 Likes

I would love to move boxes
I want my own house
I’m homeless :frcryin:

2 Likes

I love these ideas!

Love these ideas though npc following seems kinda iffy i mean vetex cancelled the escort quests because pathfinding just decided to break or something maybe they just waiting near the entrance or something and you talk to them and they just auto aggro to the enemy like how a starter just makes the other good reps/bad reps fight the other badreps/good reps

Any quests that relies on long distance pathfinding just wouldn’t work so i doubt we’ll see any.

I don’t think sabotage quests would be good on their own, perhaps sabotage quests would be better as an add on to the current clear camp / outpost quests, like a bonus objective.
[ in this instance the supply chest could be something that you pick up and give to whomever you got the quest from or as destructible that can be destroyed for extra credit ]

I agree with everything else though.

The following are my ideas for quests [ just basic ideas though, i could’ve put in details and a bunch of other stuff but this is just something i thought up on the spot ]

Letter quests to be reworked and be more believable… such as
-Giving a letter to a friend or relative in the next town over
-Delivering the magius news because the person who usually does it is sick or something. [ for this to work every town would have to have a building dedicated to magius news and the quest would be like " hand out the magius news to 8 local residents"
-Transporting classified documents from mayor to mayor and or from a Magic Council Captain to their superior
-Delivering a field report to whichever MC stronghold is closest [ could have a bandit organization counterpart ]
-Delivering a request for reinforcements from the silent tower or whichever MC stronghold is closest [ could have a bandit organization counterpart ]

Fetch Quests
-Delivering supplies to magic council camps [ could have a bandit organization counterpart ]
-Retrieving a lost or stolen supply cache that was supposed to be delivered to a shop [ remember how i mentioned that bandit supply caches would be best as an add on? This would be a great way to do so if some of the supplies are stolen that is ]
-I lost my crown… [ it’d be kinda funny if the king of summerhold could ]

And that concludes what i just thought up on the spot, which only proves the point that we could easily get more quests.
If vetex were to ever spend an entire month or two revamping the quest system later on to add say a couple hundred or so new quests with a ton of variety i doubt many would be against it

1 Like

How is moving boxes from one house to another fun

@Crystalys
It could be a party or solo quest. The waves could scale with the amount of people in the party, or even spawn captains/mini-bosses. I also think having a separate universe for the raid would be the best way to go about it too.

@Numswerth
The AI system could be made similar to Minecraft’s pets AI. Where if the player gets too far from the NPC, the NPC could teleport to the player. The quests could also be tracked based on when the PLAYER reaches the town, instead of the NPC. I’ll be sure to add your quest ideas to the list!

@Renji
I just think it’s cool to have interactive quests with little details. My biggest appeal to WOM is how immersive it is (the player swings their arm when they open a door, the player leans towards where they’re moving, the camera is dynamic, landing animations are smooth).

1 Like

I agree that WOM is immersive, but I would rather not move boxes from one place to another for a quest.

I’m really just throwing around ideas. I think it’s good to have a large database of ideas for Vetex to pick from,

2 Likes

Alright.

I feel like the NPC escort quest might be a bit weird even if they do teleport, but I have another idea for a similar quest.
Lets say for an apprentice quest there could be an escort quest with a high value item, only for reputations at the current polar opposites of the scale (hero or tyrant). Either a Magic Council high rank or a mini-boss requires a very important package delivered. The player picks this item up and they must deliver it to another NPC a considerable distance away.
The catch with this is that enemies of the opposite rep will have an increased range to spot you and they will occasionally teleport to you in waves (similar to MC). They will attack you trying to steal the item and if you die you lose and the quest is automatically abandoned. Basically, similar to a fetch quest, however it has added difficulty because you must be able to hide and avoid enemies or face off against difficult waves. A successful delivery would give a considerable amount of crowns, xp, and reputation (good or bad).
Also, this already uses many existing game mechanics so it should not be too difficult to script, only issue there may be is lag and bugs or balancing.

4 Likes

didn’t think people would expect a fully dynamic set of unique quest types right on release
i guess i was wrong

That sounds like an amazing quest idea, it should probably be for wizards one or two tiers above apprentice.

The purpose of this post was to have a large database of ideas for Vetex to pick from. I understand that the game is barely finished, but considering that the quests from Arcane weren’t that impressive, I thought this would make it easier to make new quests in the future.

1 Like

i’m all for quest diversity, i at least hope vetex adds a few new quest types each update

i was just looking at the starter quest ideas and i just hope the player would explore all of them before they hit lvl 25, which they can just do by grinding npcs and by then they’ll already be onto novice tier

(actually i think just farming npcs in silent tower is really just the best way to level right now if you can get behind people hunting you down for causing threats)

The starter-novice grind is probably the longest part of the game right now. You don’t have access to many weapons and your magic is certainly not strong enough. I thought it would be a good place to have a “second tutorial” phase where the player is slowly introduced to the mechanics of the game.

Yeah farming NPCs op :pensive:

The AI working like minecraft’s pet AI would make escort missions possible.
A bit buggy and would likely be a little infuriating at times but nonetheless that would fix the main issue with them :+1:
Just imagining trying to escort a npc from say iron port to bell village only for it to get stuck in a river…