Inventory treasure/sealed chest opening should be batched

Inventory treasure/sealed chest opening should be batched
effort 0.0 0 quality 5.0 1 reasonability 5.0 1

Proposal

When opening Treasure/Sealed Chests, it currently ticks through them one-by-one, it should instead open them all at once by calculating the loot, giving it all so only one inventory reset would occur for X number of Treasure/Sealed Chests.

Details/background on your proposal

Inventory resets are a pain for many players, as the game doesn’t give much obvious opportunity to reduce inventory sizes with the frequency of loot.

This makes it an issue; more items will gradually increase the time-to-load inventory to a point it takes longer to walk across Sameria than it is for the inventory to load.

This would additionally reduce network usage, as for each Treasure/Sealed Chest, you would need to notify the server that the player opened it, in this manner, they could batch the notification payload into one message.

Reason to add/change

Wouldn't it be better if the inventory didn't reload each time something was added?

It would, by a significant amount, especially if the inventory items are cached to avoid recreating everything.

However, I do also understand it requires rewriting the system from nigh scratch to switch system, therefore I gave a solution to a problem within said inferior inventory system.

You are on a suggestion SPREE, keep up the good work, you’re doing great!

Needless to say, you have my vote

1 Like

Thank you :green_heart:, I try my best.
Sucks I made two suggestions when the site was shitting itself, but hey, there’s always more suggestions later.

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