Is AO a Bandit Beater?

TL:DR
No, AO is NOT a bandit beater (in my opinion).

Let me start things out by defining, to me, what a bandit beater means.

A bandit beater does not mean you’re “beating bandits”. Most games (TTRPGs, Video games, etc.) have bandits in some capacity that you fight in PvE. That does not make them bandit beaters.

I would define a bandit beater as a game where the PvE is pretty much completely mindless and totally stats-oriented, from beginning to end. The reason why it’s referred to as a “bandit beater” is because the enemies’ AI does not evolve much past the basic bandit, only the stats improve. For example, in A One Piece Game, all of the enemies(to my knowledge, I stopped playing) walk forward at you. That’s it. The only difference between the enemies is the move(s?) that they use, that move’s damage, their health, and what character they’re supposed to be.

That’s the only difference separating the basic, level 1 bandit enemy you fight, and a boss like Blackbeard. There is no difference in AI, no vertical progression or increased requirement of skill, the only requirement being that you need higher stats and better attacks.

By that criterion, Arcane Odyssey is NOT a bandit beater. I’d assume that at least one person who’s complained about it being a bandit beater has also complained about Lord Elias, or any of the other bosses, being too difficult, and that’s because AO is not a bandit beater.

A lot of PvE in bandit beaters revolve around spamming your AoEs mindlessly until you kill everything. In AO, if you do that on bossfights, you’ll die.

I personally support the nerf to the “kill X enemies” quest’s XP gains, because it encourages players to engage with the variety of options you have to play the game, which is one of AO’s biggest strengths.

If you have an opinion on this topic, feel free to voice it. I’m sure there could be some good arguements for AO being a bandit beater that I’m unaware of because I don’t agree with that opinion.

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honestly ao is more of a “assassins creed black flag: fairy tail edition” than a bandit beater, while it does have some elements of a bandit beater (the bare basics like beating up people) even those bandit beater encounters can be tense, for example the power of ships in the ocean is a coin toss, you don’t know if that sail boat has mostly weak npcs or a couple high powered npcs ready to give you a bad time, and while some areas have a bandit beater feel (most of the starter places and iris give off that vibe.) it’s nowhere near what the actual games in that sub genre do.

but i do disagree with the nerf on the “kill x enemies.” quest, i feel like the question isn’t “should we nerf kill x enemies quests.” it’s “how many kill x enemies quests should we have and should they be repeatable.”.

holy shit the lvl 20 to 40 is so annoying when progressing my characters

make the ice smuggler quest in frostmill non-repeatable or only be repeatable a limited number of times so people don’t actually spend their first 30 minutes beating ice bandits

I mean ive never seen a bandit beater with a story line

They’d have to add other quests then

Another point as to why AO isnt a bandit beater, is that you would have to go out of your way to kill that many bandits, because they basically dont give any exp when you kill them, and is one of, if not the, slowest ways to level up in the entire game.
As such I’ve concluded those complaining its a bandit beater havent gone past level 30 and/or ignore all the other ways to play, gain experience and collect items.

Therefore: their opinions do not matter

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