I was looking at the patch notes for the Empires update and player hunting infamy gain and loss is getting decreased by 75%, what are your thoughts on this?
People don’t need an incentive to kill others, I would know
I don’t kill players for fun I do it because it’s the best way to get renown and now there’s no point. It’s harder than killing npc’s and is going to give similar rewards
Idrc
as long as others are on equal level with the grind for ranks I’m fine with it
Good point. Could you elaborate on this further?
Doesn’t it say infamy? Was that a vetex typo meaning renown or did he actually slow down clan progression that much?
I don’t know… he said something along the lines of it was to broken compared to other methods
I just think that hunting players is and can be way harder than npcs and so putting it on the same level of hunting npcs won’t fix anything, just slow them down
I’m so stupid, I’m sorry everyone I thought it meant renown not infamy. I’ll try and be less stupid next time