Is the Order and Ravenna connected?

The Merchants will probably act like their own neutral entity.

Well said!

Returning to this topic, I still don’t think that it’ll be required to fight the order bosses to progress the main storyline since you would have to complete a bunch of side quests along with the main story.

I know we have to do some story quests which involve completing side quests, but most of those seem to be introducing side quests to players, and even if they weren’t there isn’t a guarantee you’d do the side quest that is related to the order since there is probably more side quests in the area you won’t need to do.

I think that the order is probably messing around with more kingdoms than just Ravenna in the story, since we’re probably going to leave Ravenna in shambles after the first sea story and if the order WAS Ravenna then an entire tab would be wasted in your menu for a singular kingdom in the bronze sea.

I still stand by my initial point, Ravenna and The order are two separate organizations, but with some members who in both for whatever reason, with them either being puppets, double agents, representatives or something else.

And again I’ll bring up the other point that the story seems to provide quite a few hints about order members, and it seems like we fight an order Baron(argos) and a High Lord(which seems to be the high lord or Ravenna)

I agree I also initially said that there were two separate organizations, they just seemed to be related in some way shape or form

Argos is said to be a general, which wouldn’t make sense with him being the Baron as baron is defined to be on the lower part of nobility, while general is a higher ranking than that.

I think the only reason to think the next boss is the High Lord is because of one quest which could just be talking about a different high lord in Ravenna.

I don’t think the order bosses are required because the problem with that is you are only able to fight them once you obtain all hints about them, including ones from side quests. If they were bosses required to progress the story questline, why would it be necessary to find and finish all side quests related to the bosses?

He is a general of Ravenna, but could easily be a Baron within the order

The high lord could be referring to the same person, maybe they just have the same role/rank?

Hence why I said that you wouldn’t need to fight all of them you’d only be required to fight the ones that you get the hints for in the story

The order is something story related though, so at least some of the bosses might be story bosses or related to the story in some way shape or form, so it’s not entirely out of question. And again. You might not have to fight all of them. If you go through the effort of fighting all of them you might get a different turn of events or smth

order thing says otherwise
image

You need all hints to even fight them as a boss. They’d be locked from you until you got all the hints, so if its a story boss then you have to find all side quests to even progress to the quest

You misunderstood what I said, I said you might not have to fight all of the order bosses, just the ones you get all of the hints for during the story

Considering what we have for the order right now, I don’t think there is going to be some with hints that are only from side quests.

I agree that the order is 100% story relevant, but I don’t think you are required to fight the bosses which you find from hints to continue the story questline, as it would just lock bosses behind hints in order to fight them from what we know about the order members.

I wonder if the said Order is Ancient?

When vetex was adding functionality for order hints it said you’d be able to get hints from some side quests and stuff as well as from story quests so this is wrong

Again, you might only have to fight order bosses that you get the hints for from the story, because you’d already have all of the hints from prior in the story. So they’d be story related and everything. But there will likely be order bosses that will have hints missing if you decide to skip some side quests and you don’t have to fight them to progress the story. They’d be completely optional but if you do it might give you an alternate path in the story.

Some story bosses will definitely be Order bosses since it adds variety while also introducing the player to the Order system and it makes sense imo.

It’d be pretty fun to get clues while doing the story to reveal what the next story boss will be (obviously only with some bosses). Having any non-story boss Order member require side quests is also a good incentive for the player to do the side quests and would be like your character’s “second story” after you complete the main storyline.

Also the fire sword symbol we first saw at Frostmill is the Ravenna symbol right?

1 Like

Again vetex has stated on the patch note that the order bosses from hints are only fightable after you get ALL hints towards the boss, not just a couple of hints towards the bosses from the main story quest.

I’m not saying the bosses aren’t relevant to the story, I’m saying you’re probably not going to need to fight them in the story quest to get to the next part. If they were necessary to fight to get from one chapter to another, then why would they be locked behind having to do side quests and story quests to fight when most people might not even do all the side quests in AO?

I’m sure some bosses in the story will have relations with the order and I agree that the order is likely going to be very prevalent, but I do not think any of the bosses with hints needed are going to be required to progress the story from one island to another island. Like I’ve stated in other things, I think the order bosses are likely extra bosses you can fight to maybe unlock a different ending.

I’ll try asking vetex if the hint bosses are required for the main questline of if they’re extra bosses that unlock other things in patreon channel

Who’s to say the order doesn’t have it’s fingers all over royalty across all of the kingdoms?

1 Like

Right so you could just be handed all of the hints in the story leadin up to the fight to function as a big reveal

Yes this is correct

It only mentions that they can be found and fought after all hints are found, not “all story hints” or “all side quest hints”, ALL hints. The hints aren’t just for revealing the character, they’re so you can even fight them in the first place. Again I ask, if they were story bosses required to be fought, why would they be locked behind side quests most people might not do?

So why not just give all of the hints necessary during the story? Instead of having to need side quests at all just make it so that all of the hints are received from the main story. It’s almost exactly like that’s what happens with the Baron.

I never said they had to? I just said that maybe you could get all of the hints necessary to reveal the member from only the main story though I didn’t specify exactly that because I didn’t think you would misunderstand so poorly

Every hint for the bosses are necessary, it isn’t said you need only some of them.

This is the point I’m trying to make. If they were story bosses you fought eventually, why would they be split into hints needed to be found through story quests and side quests? The fact that hints needed to fight them have to be found through some side quests as well should have already proved that they aren’t required to be fought at all.