In Arcane Adventures, you could only be born with one of the seven elemental magics. Now there’s twenty-two magics, some being planned mutations for AA, some being new, but assumed to be mutations as well. Canonically, we are regular wizards that recently learn they can use magic. Doesn’t it seem strange that right when we start learning how to use our magic that we have a mutation magic?
They’re not “mutations” anymore, they’re magics that wizards learned and developed over the past 2000 years. It only makes sense that in that insane amounts of time, people would only learn more and more and develop more and more about magic, to the point where even a young wizard could have something that back in AA we’d consider a “mutation”.
The whole curse thing is also rather confusing now. Magma and Ash, which were previously curses in AA, are now available as starter magics.
even though they’re similar the curse version is definitely superior
and there’s probably more to it
Isn’t trigno also alive still and he was literally the magma curse user
yes, he’s still alive to this day
All elemental curses also have their own type of magic such as for the magma curse there was also magma magic.
Yeah I realized that after this part of the lore
and now it makes a lot more sense
You can think of it this way…Prior to AA, magic was still cast with circles. However, farther back in the AA lore, it was actually necessary to sacrifice Aurem to cast magic. As the people and knowledge of magic advanced, they were able to use magic circles to more efficiently wield magic (I believe AA has a book on this exact thing btw). Now, imagine that same “advancement” or “progression” happening with mutations.
Canonically, it could be the case that mutating your magic became so common or easy that it became instantiated in one’s genetics. Then, people began being born with that innate magic ability.
You can also hypothesize that mutations are one’s “True magic”. By that, I mean that it’s the predestined magic for the individual. It could be assumed ingame that your character actually doesn’t choose what magic/mutation they get (this is implied by Averill getting upset that his second magic is light when his first magic is already light…Theos was the same cause he had fire for all three minds). So, since you don’t have choice over your minds, then you don’t have choice over how those minds mutate. Thus, mutations of magics could be the final version of one’s magic.
Since mutations are no longer a thing in WoM, perhaps the knowledge of there being 5 minds instead of 3 led to people being born with their final magic (being born with Snow for instance instead of its precursor, Water).