In my opinion bad because wdym metal magic is going to have 1x damage
Metal is supposed to be the âhigh damageâ magic
Why are they nerfing it
They just took its whole identity away
Bteam member lost against metal user in elysium (billions must change builds)
Youâre forgetting that Metal procs bleed if an attack deals 5%+ damage, so itâd still remain as one of the highest-damaging magics in the game.
That being said though I donât really get the nerfs being targeted towards heavy magics. I never liked them anyway but arenât the high damage and size supposed to compensate for their slow speed? If anything I think theyâd end up being worse than they are now (I genuinely donât believe they were âgoodâ to begin with, save for maybe Earth)
Thatâs what itâs SUPPOSED to be, itâs METAL, Iron, steel, copper, not GALLIUM.
They are nerfing it straight up exclusively for PvP, Itâs a STUPID balancing team, they ONLY do PvP.
We were so lucky the 0.75s â 1.5s blast cooldown was vetoed, PvE as a whole would be significantly worse, but it just shows that they donât care about identities, a blastâs identity is to be spammable, reliable and simple, with that change it wouldâve remove the spammablity and reliability, TWO parts of the abilityâs identity.
Blast still got a +0.1s endlag nerf, absolute shit.
bad because the athena nerf is wayy too harsh
Itâs really silly how big the nerf is; a BUTCHERING 15% â 2.5% damage, sure you get +20% Speed[1].
The nerf made it completely unnecessary to use or even get in the first place, whilst warlord got like a -0.05 size nerf.
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Speed is a word for Dexterity & Range âŠď¸
anything imbued with athena gets 20% speed and -20% size
and size is quite useful for eagle patrimony specifically, so nerfing the additional damage is really painful
As a metal savant I shall be hunting down the balance team members.
No shadow nerf so good no shadow buff so bad mix that together and I donât care ![]()
Can I be honest theres like 20 ppl left who unironically pvp on this game . Whenever a change for pvp happens it affects pve chud jimmies like myself (ngl i dont play the game anymore so i guess its fine i take it back)
But like are we gonna keep doing this charade like 12 years down the line when we have losts and ancient magics.. cant wait to grind 15 years on a file just, get used to its playsyle, just for it to be nerfed into oblivion by the God-Emperor of The Balance Team
Worst thing is ppl who like go out of their way to defend balance team are the same ppl playing AO on their 4080âs or something with 8 ping in 3 player elysium servers⌠Like guhh⌠Nobody gaf about your âresearchâ or âdataâ at the end of the day it serves to only really benefit you or your type of people
And yes research can have bias even if the data is correct. do u really think the Coca Cola Company has their consumers best interests at heart when they fund 15000 researchers to study whether or not Coke gives you aids or not.. they cherrypick results they like and give half-baked answers or conclusions
But ngl at the end of the day weâre used to this, this shit happens all the time, and even if its annoying its just a game even if the bteam is a little sped
If you think that theyâre a little sped, youâre wrong. We all know that these clowns donât play main game and are lobotomites.
crystal ![]()
7.5% would have been WAY more warranted, possibly even 10%.
better yet, no nerf!
Nah nah, you gotta understand that the MANY hour play-time to get imbue is FAR too strong for no reason! they HAD to nerf it!
Canât have spirit actually be equal to magic now can we?
iâm starting to notice that the âextremistâ opinions are actually more objective than the âeverything is fineâ opinion with this game
Next they are going to to make metal magic have
0.9 x damage
0.6 x speed
And 1 x size


