So wardens are meant to mirror warriors in terms of what they can do skill wise, but the extra HP also means that in theory they should be able to play more recklessly and aggressively compared to their weapon counterparts.
does this sorta make the vitality stat like how the strength stat is to magic? if magic and strength are zoner/rushdown counterparts, does that logic apply to warriors and wardens?
also a “tank” class sounds sorta confusing and I dunno how that would work in combat
personally I thought wardens would be “grapplers” to fill the missing archetype lol.
weapons are mix up tho, rushdown isn’t really the opposite of that and is already the strength stat
if mix up can be interpreted as being able to sorta use any kind of attack, or in other words just offence in general, then tank would be a fitting counterpart
From what little we know guess so? I remember hearing people thinking Wardens could be grapplers since we have zoners as mages and rushdown as beserkers.
Now that we know that Wardens will play similarly to Conjurers (because of Spirit Weapons supposedly being a mix of Magic and Weapons in their attacks), will they effectively replace an entire build or will there be enough differences between the two to warrant picking one over the other?
I believe Warden’s entire thing is high HP with built in drawback, with the upside of if you do manage to land those hits you’ll get that lost HP back.