OK, can someone please explain to me how jewelcrafting works in this game. Every time I go in the jewerly table, it says that i don’t have anything compatable, and I just have so many items for jewely crafting. Please help.
hold the item and press e
i can’t hold armor, unless thats not what its for? I’m very confused
you have to craft jewels to get their stats.
Hold the jewel, press e at the table, then choose a reagant (such as coppershrooms) and press e at the table
Then, with those gems, you socket them into armor the same way you apply scrolls to armor.
You hold out a gem and you press e, then you hold out a reagent and you press e, and ta da
ok thanks
newgen brainrot
Aight. Now the complete guide.
Jewelcrafting table: you need two kinds of collectible items in your backpack (not inventory): potion reagents and gems. Hold them in your hands for E button to appear while standing near the table.
Potion reagents alter: secondary effects:
Air capacity (water breathing),
Swimming speed (tide),
Climbing speed (agility),
Attack destruction (harming),
Energy regeneration (energizing),
Attack knockback (gale),
Blocking power (ironskin).
You need 5 of the same reagent to craft one jewel. Tier 1 reagents give twice less the effect than tier 2 reagents (like seaweed can give from 1% to 5%, and auric seaweed can give from 6% to 10%).
Gems alter: main stat of the crafted jewel:
Rare gems: defense (onyx, diamond, amethyst), power (sunstone, ruby, zircon), agility (aquamarine, tourmaline), attack speed (sapphire, tanzanite), attack size (emerald, peridot), intensity (topaz, citrine).
Exotic gems:
Chests: agate (defense + attack size), malachite (power + attack size).
Sealed chests: candelaria (power + attack speed), morenci (power + agility).
Fishing: larimar (attack speed + agility), lapis lazuli (attack speed + intensity).
Treasure charts: variscite (agility + attack size), kyanite (agility + intensity).
Dark sealed chests: musgravite (no stat but 2x secondary stat), painite (a lot of defense but 1 drawback).
When you craft a jewel, it appears both in your backpack and your inventory (item page). By clicking the jewel in the inventory, you can attach it to an armor piece in your inventory. 50+ lvl armor has 1 jewel socket, 100+ has 2 sockets. Uncommon has +1 socket, rare has +2 sockets. No armor can have more than 2 sockets. Theurgist set has 3 sockets.
By clicking Q on the jewelcrafting table, you can:
Upgrade jewels to your jewelcrafting mastery level.
Take back attached jewels from your piece of armor (don’t forget to unequip it before going to the table).
Jewelcrafting mastery: tier 1 reagent-crafted rare gem jewel gives 300 mastery, tier 2 reagent-crafted rare gem jewel gives 500 mastery. I don’t know about if there is any change with exotic jewels.
Mastery affects jewel tier (rarity). Jewel tier affects main stat amount. Secondary stat is not affected, but you can use luck to increase better % chance of secondary stat. Tier 4 luck gives guaranteed max %.
in addition, at max level a jewel will give half of a t1/rare enchantment
eg. 2 power jewels gives as much as 1 strong enchant
this means that 2 exotic jewels are as stat efficient as 1 exotic enchantment, so keep that in mind when build making
Not exactly. Two same exotic jewels can be compared to two halves of different exotic enchants or two rare enchants since one exotic jewel gives the same stats as two different rare jewels (except painite and musgravite).
Like two agates that give same stats as two diamonds + two emeralds give same stats as half of armored and half of explosive or hard + bursting.
yes exactly, 1 exotic enchantment is as stat efficient as 2 rare enchantments. you’re thinking of hypothetical non-existent enchants that would have the same stats as 2 exotic jewels, i said stat efficient not exactly the same
Uhh
an exotic enchant is as stat efficient as 2 exotic gems
1 substat = 3 ep
1 power = 9 ep
1 defense = 1 ep
ep is efficiency points
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