Considering now that juggernauts and knights have their imbues, how much overall of a buff in their viability did they receive overall? do they compete well with things like conjurer and warlord?
Juggernaut is basically a lightning warlock but with a free attack size buff
so basically sailornauts are just insanely OP
what about knight? don’t they have access to crushing judgement?
one issue I have with knight is the fact that they share weapon slots (I think, is this actually true or has something changed in the way it works)
I haven’t seen any knights yet, but every hybrid should have access to crushing judgment with this update. And yes, spirit weapons take up regular weapon slots
man, knight is not eating well.
or at least I don’t think so…
how many moves would a knight have compared to the other vitalibros?
Well my juggernaut (40v/60s) can access 5 standard moves + 1 rare technique + 3 spirit moves. (Technically 1 spirit move since the others aren’t finished)
I guess it’d depend on how high the skill requirements are for the weapons you’re using
hmm
if we were to assume the standard knight was using:
patrimony
sabre
whatever weapon has access to crushing judgement (I assume like hammers or something)
what would we get in total amount of moves? 13?
(that’s a lot of moves actually)
You could probably drop patrimony in favor for a standard weapon if you don’t care for the lightning synergy
that boosts the overall total to 15 moves I guess
quick question: what does the spirit imbue actually do to weapons statewise? what’s it buffing? size and power in exchange for tiny drawback?
Spirit imbue increases attack size and removes the damage reduction from vitality at the cost of taking a small percentage of health per attack. Spirit weapons such as Eagle Patrimony can grant additional imbues that come with unique imbue effects such as magic synergies
okay so basically wind paladin with imbues is presumably supermassive in terms of sheer size LOL
if you had to pick one, what’s currently the strongest vitality hybrid?
so basically patrimony water is like
constant paralysis
honestly I’m sure juggernaut is probably really strong too but I don’t think many people have experimented that far yet
knight seems to have the most scary potential though
(what weapons get crushing judgement rq)
Well with my currently build, I average around 280 per skill (320 with paralysis)
ouch.
kinda wonder how patrimony sunken would be with stuff like flying slash and flash strike
I have a feeling that’s probably a size scaling bug
at least I hope so
Oh no that’s 100% intentionally, the only thing bugged is the speed affinity
how the hell was this allowed past the balancing team?!?
(watch as they proceed to nerf thermo fist again over this)