Juggernaut and knight, how much of a buff did they get from this update?

Considering now that juggernauts and knights have their imbues, how much overall of a buff in their viability did they receive overall? do they compete well with things like conjurer and warlord?

Juggernaut is basically a lightning warlock but with a free attack size buff

so basically sailornauts are just insanely OP

what about knight? don’t they have access to crushing judgement?

one issue I have with knight is the fact that they share weapon slots (I think, is this actually true or has something changed in the way it works)

I haven’t seen any knights yet, but every hybrid should have access to crushing judgment with this update. And yes, spirit weapons take up regular weapon slots

:fr:

man, knight is not eating well.

or at least I don’t think so…

how many moves would a knight have compared to the other vitalibros?

Well my juggernaut (40v/60s) can access 5 standard moves + 1 rare technique + 3 spirit moves. (Technically 1 spirit move since the others aren’t finished)

I guess it’d depend on how high the skill requirements are for the weapons you’re using

hmm

if we were to assume the standard knight was using:

patrimony
sabre
whatever weapon has access to crushing judgement (I assume like hammers or something)

what would we get in total amount of moves? 13?

(that’s a lot of moves actually)

You could probably drop patrimony in favor for a standard weapon if you don’t care for the lightning synergy

that boosts the overall total to 15 moves I guess

quick question: what does the spirit imbue actually do to weapons statewise? what’s it buffing? size and power in exchange for tiny drawback?

Spirit imbue increases attack size and removes the damage reduction from vitality at the cost of taking a small percentage of health per attack. Spirit weapons such as Eagle Patrimony can grant additional imbues that come with unique imbue effects such as magic synergies

okay so basically wind paladin with imbues is presumably supermassive in terms of sheer size LOL

if you had to pick one, what’s currently the strongest vitality hybrid?

Paladin easily

so basically patrimony water is like

constant paralysis

honestly I’m sure juggernaut is probably really strong too but I don’t think many people have experimented that far yet

knight seems to have the most scary potential though

(what weapons get crushing judgement rq)

Well with my currently build, I average around 280 per skill (320 with paralysis)

ouch.

kinda wonder how patrimony sunken would be with stuff like flying slash and flash strike

If you think that hurts then take a look at what warlords can do

I have a feeling that’s probably a size scaling bug

at least I hope so

Oh no that’s 100% intentionally, the only thing bugged is the speed affinity

:skull:

how the hell was this allowed past the balancing team?!?

(watch as they proceed to nerf thermo fist again over this)

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Behold the consequences of B-Teams actions and it’s only going to get worse from here