Juggernaut will suck and here's how to fix it

Juggernaut may be one of the worst builds in the game on release. This is because vitality lowers your attack in exchange for letting you use spirit weapons. But no juggernaut would ever use spirit weapons, cause then you’d just be a knight…so here’s my solution. Like how spirit weapons would be weapons meant for knight builds, we could get fighting styles meant for juggernaut. There’s a ton of different fighting styles that could be juggernaut focused. Maybe some of them could be used on other builds but would work best on juggernaut, while others need a vitality requirement along with a strength requirement to learn the style, leaving the style only for juggernauts.

I’ve got a few ideas for fighting styles that could work like this, but my favorite one is this. It would basically work something like fat gum from my hero academia, you would have a fat bar next to your hunger that you fill up by eating. While your hunger bar goes down over time, your fat bar goes down when you take damage. When it’s full, you would have very high defense but less damage output and less speed. When its low, you would be faster and stronger but a glass cannon. Players with this style could try to stay at the bottom, at the top, or somewhere in the middle of the bar based on what they want.

dude, spirit weapons aren’t just swords but spirits

and you’re not a knight if you use them bru

I think the problem here that causes confusion is the word ‘‘weapons’’. You wouldn’t call your fists/legs or just spirits weapons unless they got a form/shape of a known weapon like sword, gun and e.t.c

they are called spirit weapons. You would probably just induse spirit weapons onto body to do just “spirit”

Imagine growing a magic blade out of your arm like it’s dragon ball lmfao
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:nerd_face: Spirits energy is blue in AO :nerd_face:

Bruh :skull:

the juggernaut fighting style is called boxing. It has a 15% increase to block power

Airstep for whatever reason is locked behind 180 strength req. Should atleast share the same req as magic leap.

Based on current info given it will literally be just that. “Weapons that scale with vitality, allowing them to use unique abilities involving spirits and souls that drain the user’s health in order to deal damage.”

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Fighting styles get mobility moves at 30 and 90

alright, I think i got it now. spirit weapons are just weapons that you make with your aura or something, not real weapons imbued with your spirit like i assumed.

so wardens gonna be op and juggernaut AND knight will both be just worse versions of it. thanks for the help guys :skull:

The way I thought juggernaut could be made viable is if vampirism (planned fighting style) did more damage the more vitality you have. Based off of blood and if it stole health that’s be great, especially since you’re supposed to be aggressive.

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