Some of the AO ones are stretched, some are just the normal model.
0.0.6
Expanded character randomization was delayed to next update.
Sounds are delayed until a future update, as I do not have a proper source for them, and do not want to steal the originals from WoM/AO, let me know if you have some sources that are consistent with style.
- Server region is displayed beside the versioning label.
- Added two more chest-examples of the hover user interface, as well as to show the properly stretched chest model.
- Implemented a reworked version of my door code that works nearly identically to the WoM/AO’s doors.
- As this is the first true in-world functional object, I’ve made so it automatically gets cleaned up once it’s streamed out by using binders, therefore,
StreamingEnabledstays on.
- As this is the first true in-world functional object, I’ve made so it automatically gets cleaned up once it’s streamed out by using binders, therefore,
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I had forgotten to mention.
The hover user interface works on an attribute system, which means you can dynamically change the color of the gradient by changing the attribute of the object it is displaying information from, e.g. creating a rainbow color shift.
0.0.61
- Reduced the
WorldRoot:Blockcast()size by 0.65x to reduce it hitting things that should not be stopping you, please let me know if its still too big or small.
0.0.62
- Adjusted shadows to be slightly warmer.
- Optimized animation look-up logic for Dashing.
- Optimized the creation and destruction of temporal-buckets[1].
- Removed two unnecessary prints in the
F9console.
Sounds exciting; is not. it’s just creating buckets that get destroyed after
Xseconds. ↩︎
0.0.7
- Added sound effects to general actions, e.g. opening doors, ambience, high jump, user interface.
- Players are more randomly generated, this includes Hair & Hair Color, Eye Color, Shirt and Clothes.
- Showcased three different status effects on rigs with the hover user interface showing its effects and possible interactions.
- “Removed”[1] the
SpawnLocation. Binderupdates notably include checks for repeat-additions, ancestral conditions, correctly[2] cleans assets, has custom-filter functionality[3], re-checks validity when an asset changes ancestor, and is more type-accurate.CharacterLooker’s configurations have been made consistent and now utilizesBucket- NPCs will appear snappier, as they use the same smoothness as the player’s character.
No, the ping was not from your Discord.



