Knuz learns what a pen is (mostly)

now I ain’t here to support bullshit claims BUT

Ultrakill got some mad awakening power it seems

only now beginning to utilize 3d tools; hoping this kind of stuff will let me draw more dynamic poses easier
so my first time testing it out is obviously with another drawing of kazane just fucking standing there.

it’s a little off-model but at least i finally drew her FUCKING ponytail correctly.

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wow, clean ass lineart…

any tips for someone trying to get a similar style? or just lineart advice in general?

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black/white/grey with literally anything

you’ll have to try to even fck that up

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I have no idea what the fuck I’m doing. :+1:

aw man? nothing?

darn.

i can tell you what i did

  • pencil brush
  • 25+ stabilization
  • pray

my brain just exploderized

also inject 300gb of gege akutami’s art into your brain through pinterest

i don’t know if that influenced the result but it’s what i did.

Who dat

I shall refer to ze googel to figure it out :face_with_monocle:

oh he’s the guy who draws joobjatsu kitesen or something oki

easily
brown/reddish pinks
orange/ginger & greens

My current strategy for linework is to make pixel-perfect outlines. Then, do intentionally messy lines which cross over one another multiple times.

Yeah, I know what this is like. Bio gave me some advice on the matter in my own thread, though:

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played the update for 10 minutes, accidentally crashed my ship into someones build and left the game out of embarrassment, i love this game so fucking much (sincere)

here’s some more shading practice.


if anyone has any feedback i would be happy to ignore it :fire:

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Needs more abs.

Actually, I’d suggest making the shading a biiiiit stronger, as right now it’s barely noticeable. Don’t really want to put in that much effort only for it to be nigh-invisible. Take this with a pinch of salt, as I don’t do shading much, if at all, myself.

Also, have you considered give her abs?

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she probably does–they’re just never shown. there are a lot of reasons i decided against doing this–lore-wise, logistically and regards to design philosophy. the third is the only one that concerns this forum

the long and short of it is i want all of my characters to be as unique from one another as i can reasonably make them; aisha is overtly muscular and top-heavy. kazane is slender and bottom-heavy. her outfit is designed to show zero skin. her legs are probably where most of her muscle is anyway, honestly.

also yeah the shading is funky. i couldnt figure out how to fix it without retouching it and by that point i already spent like a week on it. so i gave up :ok_hand: i work very slow and it is a terrible habit

Body diversity and character-befitting outfits is even more based than giving everyone abs. You have my approval.

:+1:

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Also, for shading, I strongly suggest working from big to small in terms of shadows. I know this philosophy applies to a LOT of things in art, but trust me, if you do it in the proper order, it doesn’t take as long. And it’s less painful to do.

First I’d suggest blocking in the areas of weak, yet large shadow. Like where the curvature of the body begins to block the light. Then add the harsh shadows—either replacing the prior areas or overlaying them. Finally, start adding the little details. Like how the light vanishes into crevices of clothes, under hair, etc.

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thts wgat i did lol

i think its more an issue of how the shading layer was blended over the color layer or something that made it not strong enough

my craft will be refined for the next time i make something :slight_smile: within the next three-ish months if we’re fucking lucky.