Currently in the game all the PVE enemies are sea creatures, bosses, and npcs with player builds. I think that with the upcoming update focusing on the dark sea there should be some sort of enemy to fight on land that’s not human.
As we know some sea creatures only arose as a result of magic pollution, this magic pollution in question should’ve also affected land animals, specifically ones found on islands in the dark sea, and these monsters should be called beasts as they act like ones.
Beasts can only be found in the dark sea, and rarely ever on islands that are bordering the dark sea. Every beast can have a stronger variation of itself being larger in size and possibly different in color. These stronger variations can spawn in farther reaches of the dark sea.
Examples of beasts
Thanks to the lack of life found within the dark sea, they consume everything they see. This includes the player which it can detect with its powerful nose.
It would ram into the player with it’s tusks and would occasionally jump up to stomp on the player. It is quite tanky and is overall slow except when it’s ramming.
Could drop ironskin potion reagents (such as it’s tusk and hide). As well as meat which can be used in cooking to offer the defense up stat.
They hide in the ground and in walls of caves ambushing any passerby. Hide in holes which can be noticed as the earth seems to be disrupted around that area. It is quite fragile and can be easily killed but it deals a lot of damage if it manages to successfully ambush the player. After it leaves its hole it will automatically try digging another hole to protect itself. You could destroy the hole with an attack to unearth it.
Could drop invisibility potion reagents (such as it’s hide and claws) as well as meat.
They spawn randomly near islands in the dark sea and can detect an incoming ship. Once they detect a ship they fly high above it and circle it for a bit (waiting for more of its kind to come) then swoop down to grab the player or any crew member and sucks the blood out of them, slowly killing them.
The player can prevent this by using their ship attachments to shoot them and scare them away. (Could also use regular attacks) However if the player only manages to hit them once then that won’t be enough to scare them away but instead of swooping down and grabbing a living person they would grab any object they can (like cargo and sealed chests). When one of them has an object they fly at an extremely slow rate and one hit would make them drop the object.
The player can also spam a button (same mechanic as when stuck in a whirlpool) in an attempt to escape the creatures grasp.
Could drop agility potion reagents using its wings and clearsight/revealing potion reagents using its eyes. The eyes are used to make clearsight potions at weaker variations but with stronger variations it makes revealing potions.
Btw the examples are completely optional, voting for this suggestion means you vote for the idea not necessarily the creatures said.