Late-game significance of infused blood HP Loss

You can’t have an opinion on a mathematical truth XD
It’s simply a fact, you can’t discuss it.

Yes I said 1 + 1 = 3 sir! However this is just my opinion so no point in discussing it!

“A form of judgement not based in fact”

This cannot get any more basic of an explanation omg

So then you admit that losing 30% hp with 1,000 and 10,000 health is the same as permanently taking 300 and 3,000 damage, the latter being ten times more, in a setting where damage doesn’t scale only with your level.
Finally you agree with me!

Once again, you cannot have a judgement on a mathematical fact, unless you’re trying to argue maths are wrong with Godel’s Incompleteness Theorem.

however damage does only scale with your level in this context

Guys, bring away your smart off-topic discussion to DMs lol.

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Nothing smart here, they’re failing to understand 5th grade mathematics

Nah, I meant what started after.

whats goin on here cuh

you two are insane bruh arguing over an argument :skull:

I believe they are discussing the Full Release Update Patch Notes for the third time. I could be wrong though.

People argue over -30% health making more or not more harm at the endgame than now. (But it devolved into something else)

All we can do is make an estimate right now, so we’ll have to wait till then!

i don’t see the point. Every move and armourset is scaled to be about the same at level 600 as it is now. it’s very clear that it’ll be about the same

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because we may get a feature or a mechanic that may change that, and because we don’t have nearly as many armors as we will endgame

Why was this argument even needed?

that’s irrelevant because pvp will always change to be stagnant regardless of any attempted changes. Balance every update is always to just revert it to what the meta was the last update

Or at least why couldn’t it have remained civil and respectful?

Tbh the feature could change for the worse or better int he future, and we are nowhere near endgame.