Legendary weapons should have a ridiculous skill ceiling

fair

i don’t like it when further progression is directly dependent to RNG because it’s out of your control, but fair

this is kinda lame, at some point in the game where most people have losts/exotics (this is probably going to happen) magics/weapons in the lower tier will become irrelevant, which kinda sucks

thanks for being respectful about this shit unlike the other guy

Tbh it would be nice for someone like me cause I’m skilled, but it’s a really bad idea. It’ll make someone with very good skills literally impossible to kill, and it’s gonna be dog shit for the rest of the 99% of people which is just going to ruin the fun and make people not want to get it. It should be a lot rarer and stronger for everyone cause that’s what’s makes it fun and time worthy

3 Likes

Lost magics and their equivalents aren’t part of the progression, they are a side thing that you may or may not get. There’s supposed to be a thing you get in between updates, they were never planned to be part of progression, like you’ve said, it’s stupid to lock something for progression behind rng, that’s why lost magics and all aren’t progression

I agree , it’s kinda boring but it’s kinda obvious that’s the idea, of course we don’t know how the other builds will work, but for mages we know that they can get 5 magics, 3 base 1 lost + 1 ancient/2 lost. From flare magic we can see that there will still be synergies and interactions for lost magics so base magics will still be relevant for combos and synergies, especially for applying lost spells(this is a massive variable which I don’t want to get into) I would hope it’s similar for weapons where maybe you could have 2 exotic or 1 legendary along with 3 “normal” weapons or for fighting styles to have interactions between them like how magics have them. But that’s as far as we can hope.

Sure, anytime

:sleeper:

Why have you done this

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