I disagree that light does not work well with any magic.
It can be combined with a slow magic like earth, metal or wood and you have long range and short range magic.
I guess you can also mix it with a DoT like poison so you throw a poison debuff and then swap to your main magic (then again with that logic you can add poison as secondary for any magic)
After that then I agree there are not too many more options but to be fair it has options. Grab water magic that its best choices are lightning or freezing and thats about it.
itâs too low to the point where you have to play super uber aggressive even more so than with other light builds and at that point just play something else because if you do that youâll just get cooked
Thermo would literally be perfectly balanced if it was slightly more lenient on the heat meter because itâs kind of annoying to be grabbed and to watch as like a quarter of my heat meter is drained