Okay so- what you wanna do with her is that you wanna use her defense (by shortly pressing her portrait during skill choosing) every now qnd then. That gives you defensive stance which she can use to increase some damage- she also takes less damage from attacks during such.
The best spot to put her in is 1 since she then gets 2 turnslots quickly which can be used to hold the defensive stance up easier, very solid and good unit
Anyways just note for your limbus gaming that the order you select sinners for a battle in determines the order that they get extra skill slots when possible
254 HP, 4-6 speed, 55 defense level.
Normal to slash, fatal to pierce and resistant to blunt.
Skill 1 rolls 3-11 (3 and two 4 coins) but can get additional basepower of +2 if you have 8 defense level up which she can do VERY easily. (then its 5-13)
Skill 2 rolls 4-16 at base (4 and three 4 coins) and gains 1 coin power up at 4+ defense up for a max of 4-19 i believe. Also inflicts attack power down after certain requirements are reached.
Skill 3 rolls 5-17 at base (5 and three 4 coins), deals 70% more dmg during defense stance and gains up to FOUR additional coinpower for every 4 defense level (aka 1 per 4) for a max of 5-29 i think.
The most useful thing in this kit that brings it all together is the defense skill- clashable, this means that if it rolls higher than the skill attacking it, the enemy doesnt attack- gains 2 defense stance, once per turn (you keep one into next turn) and has an unbreakable coin, so even if you loose, you still take less dmg.
Id suggest the wingbeat ego once walpurgis hits to give her some source of healin
ill add that this isnt all tremor is, tremor is the army knife of statuses and it can do all kinda of wacky shenanigans. but that requires extensive teambuilding which isnt feasible for a newer player
She is very good. Not gamebreaking OP, but one of the best tanks with very good but not groundbreaking damage. Great asset for a new player.
Her notable thing is her defense skill which notably can clash (scales with defense level so it clashes extremely well with her kit) and gives defensive stance which is REALLY GOOD for a tank. Increases tank stats, gives big bird’s lantern buff for some reason (redirect any attack), ignores stagger, and gives a lot of tremor bursts.
I’ve never heard any talk about her place in tremor teams. She seems average aside from free tremor bursts. Keep in mind that you NEED piss tremor from Cavernous Wailing (or Yurodivy Hong Lu) to make tremor viable (or at least comprable to other status teams).
This guy is basically powercrept when fielded, but his support passive can be really good. I think it’s a weirdly underrated sp healing passive (or at least nobody talks about how good it is). Get him to uptie 3 and never use him.
How it functions: Snatch the ego gifts that give the enemy tremor, then use t corp dons third skill (if possible, not last in the skill order, albeit first aint good either bc that rarely activates conditions.
Then use hong lus cavern ego and fausts wife ego and use as many funni yellow skills as possible to get enough resonance going.
Literally anything words in mirror dungeon as long as you have 5 id’s of an archetype that are levelled. It’s a free win every time if you’re competent.
Time moratorium is optional and not necessary for tremor specifically. Piss tremor already does sloth damage so it’s just 3 fragile which might increase turn count if you were already op. Chain tremor might even be a liability.
Best use I’ve seen for time moratorium is sloth weak bosses in rr4, aka speedrun strats or strats for sloth weak bosses.
Most important things. Everlasting is technically optional since it’s just a nuke and id’s that have a lot of bursts (e.g. molar & regret) will kill just fine while being more keystone to the archetype. But you NEED piss tremor. Other ones aren’t bad, just instantly powercrept.