Line of Sight checks are now enforced to all enemies (EDIT: PRAISE VETEX IT'S FIXED see solution)

I’m gonna add on to this too.

They don’t want people cheesing the enemies, especially in the towers. That is their reason for adding this LoS change to all enemies

The problem with that is the destructible terrain and the literal movement behavior of the NPCs when they’re in combat combined with the jankiness of the LoS system makes for some of the most frustrating fights in all of AO. The best example of this is everyone’s favorite Ravenna Fortress, Fort Castrum. Enemies always get themselves stuck inside walls, and they even fall into the water, making for the greatest possibility of a softlock and forcing the fortress to reset which will erase any progress you made.

17 Likes

At this point they should just get rid of the terrain mechanic, it’s only done more harm than good for the game

4 Likes

I like destroying stuff. I just don’t agree with their usage of the LoS mechanic. THAT does more harm than good.

5 Likes

Unpopular opinnion

Vetex please listen…LOS shouldn’t be from head to head, but from projectile to head!!!

That will prevent attacking through walls, but also enable piercing moves (currently only cannon) and or using attacks around the obstacles

21 Likes

and one final thing, just add an invisible barrier around the forts edges to prevent npcs from falling already :man_facepalming:

1 Like

i agree they should not make it all npcs but tower npcs

1 Like

Sorry about yapping in reminders but this NEEDS to happen or it will be a complete shitstain on an otherwise amazing update

x2

3 Likes

Line of SIGHT? AGAIN? NOOOOOOOOOOOOO

Why doesn’t he just have it be for tower enemies, that literally makes the most sense ;–;

A. what about the cannon spell :pensive_face:
B. i hope this is a heavily fixed version of that line of sight thing, the current one is kinda trash since if like 1 micron of terrain blocks your view it just doesnt hit :wilted_flower:

Oh god damn it :wilted_flower:

Hope those issues pops up so it only applies to tower enemies

i feel like this los check should only apply for when you cast the spell, not when it hits

also yeah whats the point of applying it to every enemy cause its just gonna make skills/rites/spells that have the gimmick of going through walls useless :moai:

2 Likes

Piercing attacks can’t be used for their intended purpose (piercing through the terrain)

Divanochi carefully and deliberately sidestepping the LoS update lmao

I already arrived at the 5 stage of grief by the time I finished reading the sentence so I had to point out something positive to prevent wallowing in this loss

4 Likes

https://forum.arcaneodyssey.dev/t/reminders-for-ao-part-4/120180/5419?u=toru
truthnuke, fighting the current bosses that have it are miserable (valerii and commodore kai especially cause they just LOOVE getting stuck in a hole that they made themselves)
now imagine this with those high level enemy npcs (navy majors for example) constantly getting stuck inside a deep hole they made while spamming off cannon spells with pinpoint accuracy and you have no proper way of damaging them besides risking getting inside that hole and losing 80% of your hp cause they deal batshit insane damage

https://forum.arcaneodyssey.dev/t/reminders-for-ao-part-4/120180/5421?u=scd

I LOVE wasting my time and tier 3 revealing potions to search for npcs that fell into the backrooms

At least we get sensing? You won’t need a revealing potion for NPCs i guess.

I still hope LoS is reworked before being implemented so obtrusively. I just had to fight some stupid NPC who managed to have 600 Damage AOE skills that also put him into a hole. 5k Health btw, fun fight with a Juggernaut.

1 Like