Line of Sight checks are now enforced to all enemies (EDIT: PRAISE VETEX IT'S FIXED see solution)

Wait. If EVERY enemy in AO have that LoS feature, why do we players dont have that?

I always thought LoS would make AO fight smarter if this worked for everyone(including us players).

I know that LoS thing rn is very frustrating and annoying, but most of time thats because enemy AIs cant f**king jump or get stunk on something.

I actually think with some fixes and changes will LoS feature good for both balance and gameplay.

4 Likes

Rules for me but not for thee ass npc’s.

3 Likes

Remember an average immortal Atlantean who jumped off of his brig and is now stuck under your ship’s hull, firing piercing beams at you with aimbot while you can’t do anything about it but jump down to him and get mauled by iron leg in seconds? Yep, they’re back now

5 Likes

tomorrow i will wake up with “Line of sight changes reverted with the exception of tower enemies and the aforementioned ‘important’ enemies.” in the patchnotes

manifestmanifestmanifestmanifestmanifest

5 Likes

the definition of insanity, trying the same thing over and over again expecting different results

we already had that and sucked, literally making the game worse to play

98% of gamblers quit right before they win big

expect the house is sincere and has a big sign saying this has 0% of winning for u

Nah dude the LoS system will work this time for sure trust vetex bro

trusting in u bro

Don’t enemies have actual path finding now? Why do we need the LOS mechanic for anti cheese when everything is gonna start actually going around the corners/walls now

If the LOS mechanic excluded specific moves (Anything where the literal gimmick is that it pierces the terrain) i “might” be fine (Depends on how buggy/annoying it gets), but unfortunately it affects everything so i am certainly not fine

I said it in another topic but if LoS was for walks/areas that couldn’t be destroyed and worked both ways players and NPCs. I think it would be fine

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for someone obsessed with lore > any qol of gameplay reason, weird that he didnt give us the same advantage LoS, at this point just fully rework how proj work

Cannon is just an expensive glorified blast with less damage now, huh…

Yeah it’s weird and using the whole lore > gameplay. If my shot can’t break a wall it shouldn’t be able to hurt the person on the other side, okay that’s fair. The same should be true for my opponent.

If my shot can break and pierce walls. We should be able to dmg eachother

This leads to the conclusion that we’re actually only using our eyes to agressively stare down and mentally scar our opponents, the attacks are just a visual effect, a byproduct of our minds’ rationalization

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We’re pulling a demon slayer here. The attacks are in our mind

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vetex boutta say that lore-wise magic only works on things you can see

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Magic is all in our heads it’s not real

Mass hereditary schizophrenia

Another issue with the line of sight thing even though frankly I think we all already collectively agree it’s stupid is that homing moves will be utterly useless for banking attacks around corners, which would normally be one of their biggest strengths.

2 Likes