Line of Sight checks are now enforced to all enemies (EDIT: PRAISE VETEX IT'S FIXED see solution)

Oh yeah through walls I get. Not hitting through unbreakable jail walls? Makes sense. Through destructible walls? Not really

If Los worked both ways fine you can use cover as, actual cover that could be fun. But as it is right now it only benefits npcs

gotta move with zero notoriety navy commanders gonna love this change

Line of sight is awesome.

Dirt and tanning is immersive.

The update is soon.

Dont forget the npc you couldnt hurt could throw you down with huge aoe and result to your death

GLORY TO GRAVİTY

Hunger is immersive he should’ve added a system where if you eat to much your character actually defecates.

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When the AO shit update.

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what if having LoS with an enemy activates a like 3 second timer in which the enemy can be hurt even if there is no direct LoS at the time of the hit

We fucking pray

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Timer might not work ao is big for roblox lag could cause problems just making it as mr.yes said could fix it without adding other npc’s ı assume

yeah having to constantly check for line of sight is probably not very good for performance

just a thought but this would render potions useless too right like imagine throwing a poison aura potion and it doesnt affect the npc because you dont have sight?

wasnt it removed for atlanteans?

to my knowledge it is you can dmg them thorugh walls for now but with fr they will have this effect again

did vetex end up changing the way navy spawns and pathfinds n stuff ? did he change the npc behaviours i cant remember

I’m sure LoS will be reverted, removed from some enemy types, or tweaked to be better. Just a matter of when. For now, ima just accept that it’s here and move on. The rest of the update will make it up for me.

I got an incredible idea for a new surge animation

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Plugging this here

Castrum and Amelia I don’t mind too much, I however mind everything else especially Atlanteans. That change was reverted before for them

Welp just adapt like always :smiley: