Lion's Halberd




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why’d you make 2 posts

Forgot to add the others so I just deleted the prior post the forum is new to me I fear

Considering smoothing the shading and adding visible edges to make the blade pop-out some more.
Don’t forget to bevel visible corners unless they are intentionally sharp.
A really good tip is to model with a lot of polygons at first and then make a second low-poly model tracing the former so that rendering can be smooth and efficient on non-professional computers.

you can edit it